Houdini Main Changelogs

18.0.233

The VellumConstraints SOP in Stitch Points constraint mode now can Use Closest Point on Primitive when the Target geometry is polylines, along with the original triangles and quads. This allows stitching from a point to the interior of a line segment.

木. 9月 19, 2019
18.0.233

The VellumConstraints SOP in Stitch Points constraint mode now can Use Closest Point on Primitive when the Target geometry is polylines, along with the original triangles and quads. This allows stitching from a point to the interior of a line segment.

木. 9月 19, 2019
18.0.233

The VellumConstraints SOP in Stitch Points constraint mode now can Use Closest Point on Primitive when the Target geometry is polylines, along with the original triangles and quads. This allows stitching from a point to the interior of a line segment.

木. 9月 19, 2019
18.0.233

The VellumConstraints SOP in Stitch Points constraint mode now can Use Closest Point on Primitive when the Target geometry is polylines, along with the original triangles and quads. This allows stitching from a point to the interior of a line segment.

木. 9月 19, 2019
18.0.233

The VellumConstraints SOP in Stitch Points constraint mode now can Use Closest Point on Primitive when the Target geometry is polylines, along with the original triangles and quads. This allows stitching from a point to the interior of a line segment.

木. 9月 19, 2019
18.0.233

Improved handling of the Deadline command result for the TOP Deadline scheduler.

木. 9月 19, 2019
18.0.233

Improved handling of the Deadline command result for the TOP Deadline scheduler.

木. 9月 19, 2019
18.0.233

Improved handling of the Deadline command result for the TOP Deadline scheduler.

木. 9月 19, 2019
18.0.233

Improved handling of the Deadline command result for the TOP Deadline scheduler.

木. 9月 19, 2019
18.0.233

Improved handling of the Deadline command result for the TOP Deadline scheduler.

木. 9月 19, 2019
18.0.232

The TOP Deadline scheduler now prints out the Deadline command result when there is a json parsing error to help debug the issue.

水. 9月 18, 2019
18.0.232

The TOP Deadline scheduler now prints out the Deadline command result when there is a json parsing error to help debug the issue.

水. 9月 18, 2019
18.0.232

The TOP Deadline scheduler now prints out the Deadline command result when there is a json parsing error to help debug the issue.

水. 9月 18, 2019
18.0.232

The TOP Deadline scheduler now prints out the Deadline command result when there is a json parsing error to help debug the issue.

水. 9月 18, 2019
18.0.232

The TOP Deadline scheduler now prints out the Deadline command result when there is a json parsing error to help debug the issue.

水. 9月 18, 2019
18.0.232

Unity plugin:

  • Fixed tree scattering when generating Unity terrain using heightfieldscatter with point cloud.
  • Fixed the generated TerrainData not being saved to disk for PDG workflow(HEU_GeoSync).
  • Fixed the terrain being offset when the y position is being explicitlyset via unity_hf_ypos attribute.
水. 9月 18, 2019
18.0.232

Unity plugin:

  • Fixed tree scattering when generating Unity terrain using heightfieldscatter with point cloud.
  • Fixed the generated TerrainData not being saved to disk for PDG workflow(HEU_GeoSync).
  • Fixed the terrain being offset when the y position is being explicitlyset via unity_hf_ypos attribute.
水. 9月 18, 2019
18.0.232

Unity plugin:

  • Fixed tree scattering when generating Unity terrain using heightfieldscatter with point cloud.
  • Fixed the generated TerrainData not being saved to disk for PDG workflow(HEU_GeoSync).
  • Fixed the terrain being offset when the y position is being explicitlyset via unity_hf_ypos attribute.
水. 9月 18, 2019
18.0.232

Unity plugin:

  • Fixed tree scattering when generating Unity terrain using heightfieldscatter with point cloud.
  • Fixed the generated TerrainData not being saved to disk for PDG workflow(HEU_GeoSync).
  • Fixed the terrain being offset when the y position is being explicitlyset via unity_hf_ypos attribute.
水. 9月 18, 2019
18.0.232

Unity plugin:

  • Fixed tree scattering when generating Unity terrain using heightfieldscatter with point cloud.
  • Fixed the generated TerrainData not being saved to disk for PDG workflow(HEU_GeoSync).
  • Fixed the terrain being offset when the y position is being explicitlyset via unity_hf_ypos attribute.
水. 9月 18, 2019
18.0.232

Added a new SOP, Shot Sculpt, to allow physically based volume sculpting. This SOP acts like a grab brush.

水. 9月 18, 2019
18.0.232

Added a new SOP, Shot Sculpt, to allow physically based volume sculpting. This SOP acts like a grab brush.

水. 9月 18, 2019
18.0.232

Added a new SOP, Shot Sculpt, to allow physically based volume sculpting. This SOP acts like a grab brush.

水. 9月 18, 2019
18.0.232

Added a new SOP, Shot Sculpt, to allow physically based volume sculpting. This SOP acts like a grab brush.

水. 9月 18, 2019
18.0.232

Added a new SOP, Shot Sculpt, to allow physically based volume sculpting. This SOP acts like a grab brush.

水. 9月 18, 2019