Houdini Main Changelogs

18.0.72

Addd HScript functions to access work item attributes, input files and output files. These are alternatives to the existing @ syntax, but make it easier to programatically specify the attribute name and component index.

水. 4月 10, 2019
18.0.72

Addd HScript functions to access work item attributes, input files and output files. These are alternatives to the existing @ syntax, but make it easier to programatically specify the attribute name and component index.

水. 4月 10, 2019
18.0.72

Addd HScript functions to access work item attributes, input files and output files. These are alternatives to the existing @ syntax, but make it easier to programatically specify the attribute name and component index.

水. 4月 10, 2019
18.0.72

Addd HScript functions to access work item attributes, input files and output files. These are alternatives to the existing @ syntax, but make it easier to programatically specify the attribute name and component index.

水. 4月 10, 2019
18.0.72

Addd HScript functions to access work item attributes, input files and output files. These are alternatives to the existing @ syntax, but make it easier to programatically specify the attribute name and component index.

水. 4月 10, 2019
18.0.72

Creating an agent primitive through Python (hou.Geometry.createPacked()) now also initializes the 'pointinstancetransform' intrinsic to 1, matching the behaviour of the Agent SOP.

水. 4月 10, 2019
18.0.72

Creating an agent primitive through Python (hou.Geometry.createPacked()) now also initializes the 'pointinstancetransform' intrinsic to 1, matching the behaviour of the Agent SOP.

水. 4月 10, 2019
18.0.72

Creating an agent primitive through Python (hou.Geometry.createPacked()) now also initializes the 'pointinstancetransform' intrinsic to 1, matching the behaviour of the Agent SOP.

水. 4月 10, 2019
18.0.72

Creating an agent primitive through Python (hou.Geometry.createPacked()) now also initializes the 'pointinstancetransform' intrinsic to 1, matching the behaviour of the Agent SOP.

水. 4月 10, 2019
18.0.72

Creating an agent primitive through Python (hou.Geometry.createPacked()) now also initializes the 'pointinstancetransform' intrinsic to 1, matching the behaviour of the Agent SOP.

水. 4月 10, 2019
18.0.71

For the TOP Partition by Bounds node, added bounds and source prefixes to the parm names for the two sets of geometry import parms for improved usability.

火. 4月 9, 2019
18.0.71

For the TOP Partition by Bounds node, added bounds and source prefixes to the parm names for the two sets of geometry import parms for improved usability.

火. 4月 9, 2019
18.0.71

For the TOP Partition by Bounds node, added bounds and source prefixes to the parm names for the two sets of geometry import parms for improved usability.

火. 4月 9, 2019
18.0.71

For the TOP Partition by Bounds node, added bounds and source prefixes to the parm names for the two sets of geometry import parms for improved usability.

火. 4月 9, 2019
18.0.71

For the TOP Partition by Bounds node, added bounds and source prefixes to the parm names for the two sets of geometry import parms for improved usability.

火. 4月 9, 2019
18.0.71

Unity plugin: Added Split Geos by Group option to both Plugin Settings and Asset Options. This allows to split geometry by group, if groups are specified.

火. 4月 9, 2019
18.0.71

Unity plugin: Added Split Geos by Group option to both Plugin Settings and Asset Options. This allows to split geometry by group, if groups are specified.

火. 4月 9, 2019
18.0.71

Unity plugin: Added Split Geos by Group option to both Plugin Settings and Asset Options. This allows to split geometry by group, if groups are specified.

火. 4月 9, 2019
18.0.71

Unity plugin: Added Split Geos by Group option to both Plugin Settings and Asset Options. This allows to split geometry by group, if groups are specified.

火. 4月 9, 2019
18.0.71

Unity plugin: Added Split Geos by Group option to both Plugin Settings and Asset Options. This allows to split geometry by group, if groups are specified.

火. 4月 9, 2019
18.0.71

Cooking non-primary outputs of SOP subnetworks with no corresponding output node will now return the primary output of the display/render sop, not the parent's cooked output. This will ensure wider consistency between our different ways of cooking.

火. 4月 9, 2019
18.0.71

Cooking non-primary outputs of SOP subnetworks with no corresponding output node will now return the primary output of the display/render sop, not the parent's cooked output. This will ensure wider consistency between our different ways of cooking.

火. 4月 9, 2019
18.0.71

Cooking non-primary outputs of SOP subnetworks with no corresponding output node will now return the primary output of the display/render sop, not the parent's cooked output. This will ensure wider consistency between our different ways of cooking.

火. 4月 9, 2019
18.0.71

Cooking non-primary outputs of SOP subnetworks with no corresponding output node will now return the primary output of the display/render sop, not the parent's cooked output. This will ensure wider consistency between our different ways of cooking.

火. 4月 9, 2019
18.0.71

Cooking non-primary outputs of SOP subnetworks with no corresponding output node will now return the primary output of the display/render sop, not the parent's cooked output. This will ensure wider consistency between our different ways of cooking.

火. 4月 9, 2019