Houdini Main Changelogs

18.0.70

Python states - viewer state browser panel:

  • added new hou.viewerStateEventMessage.OnPreEnter notification
  • split trace functionality: state logging + handler trace
  • improved message formatting
  • renamed hou.ui.openPythonEditor to hou.ui.openFileEditor
  • updated demo scene and documentation
月. 4月 8, 2019
18.0.67

Unity plugin: Added multi selection feature for input fields. When new "Add Selection" button is invoked, a popup window is displayed showing all the objects in scene or project, along with filters and search field. Multiple items can be selected which will then be added to the input field.

金. 4月 5, 2019
18.0.67

Unity plugin: Added multi selection feature for input fields. When new "Add Selection" button is invoked, a popup window is displayed showing all the objects in scene or project, along with filters and search field. Multiple items can be selected which will then be added to the input field.

金. 4月 5, 2019
18.0.67

Unity plugin: Added multi selection feature for input fields. When new "Add Selection" button is invoked, a popup window is displayed showing all the objects in scene or project, along with filters and search field. Multiple items can be selected which will then be added to the input field.

金. 4月 5, 2019
18.0.67

Unity plugin: Added multi selection feature for input fields. When new "Add Selection" button is invoked, a popup window is displayed showing all the objects in scene or project, along with filters and search field. Multiple items can be selected which will then be added to the input field.

金. 4月 5, 2019
18.0.67

Unity plugin: Added multi selection feature for input fields. When new "Add Selection" button is invoked, a popup window is displayed showing all the objects in scene or project, along with filters and search field. Multiple items can be selected which will then be added to the input field.

金. 4月 5, 2019
18.0.67

Made the necessary changes to the build guide and build rig code to account for the change in the way that 'Keep Position When Parenting' behaves in Houdini 17.5.

金. 4月 5, 2019
18.0.67

Made the necessary changes to the build guide and build rig code to account for the change in the way that 'Keep Position When Parenting' behaves in Houdini 17.5.

金. 4月 5, 2019
18.0.67

Made the necessary changes to the build guide and build rig code to account for the change in the way that 'Keep Position When Parenting' behaves in Houdini 17.5.

金. 4月 5, 2019
18.0.67

Made the necessary changes to the build guide and build rig code to account for the change in the way that 'Keep Position When Parenting' behaves in Houdini 17.5.

金. 4月 5, 2019
18.0.67

Made the necessary changes to the build guide and build rig code to account for the change in the way that 'Keep Position When Parenting' behaves in Houdini 17.5.

金. 4月 5, 2019
18.0.67

Added a toggle to filter TOP nodes to the Tree View.

金. 4月 5, 2019
18.0.67

Added a toggle to filter TOP nodes to the Tree View.

金. 4月 5, 2019
18.0.67

Added a toggle to filter TOP nodes to the Tree View.

金. 4月 5, 2019
18.0.67

Added a toggle to filter TOP nodes to the Tree View.

金. 4月 5, 2019
18.0.67

Added a toggle to filter TOP nodes to the Tree View.

金. 4月 5, 2019
18.0.67

Added a new PDG work item state (pdg.workItemState.CookedCache) which can be used to distinguish work items that cooked normally from ones that cooked because their output was already found on disk.

金. 4月 5, 2019
18.0.67

Added a new PDG work item state (pdg.workItemState.CookedCache) which can be used to distinguish work items that cooked normally from ones that cooked because their output was already found on disk.

金. 4月 5, 2019
18.0.67

Added a new PDG work item state (pdg.workItemState.CookedCache) which can be used to distinguish work items that cooked normally from ones that cooked because their output was already found on disk.

金. 4月 5, 2019
18.0.67

Added a new PDG work item state (pdg.workItemState.CookedCache) which can be used to distinguish work items that cooked normally from ones that cooked because their output was already found on disk.

金. 4月 5, 2019
18.0.67

Added a new PDG work item state (pdg.workItemState.CookedCache) which can be used to distinguish work items that cooked normally from ones that cooked because their output was already found on disk.

金. 4月 5, 2019
18.0.67

Fixed a bug in the Edit SOP that could produce incorrect results after re-cooking the SOP with a new soft radius value.

金. 4月 5, 2019
18.0.67

Fixed a bug in the Edit SOP that could produce incorrect results after re-cooking the SOP with a new soft radius value.

金. 4月 5, 2019
18.0.67

Fixed a bug in the Edit SOP that could produce incorrect results after re-cooking the SOP with a new soft radius value.

金. 4月 5, 2019
18.0.67

Fixed a bug in the Edit SOP that could produce incorrect results after re-cooking the SOP with a new soft radius value.

金. 4月 5, 2019