Houdini Main Changelogs
17.4.78 | Fix crashes under certain conditions when closing/minimizing the Scene View pane and then re-opening it. |
木. 11月 15, 2018 | |
17.4.77 |
Invalid parts will now be skipped.
input (and still ticking) even after their type was changed to something else.
unreal_generated_mesh_name attribute (like with Static Meshes).
|
水. 11月 14, 2018 | |
17.4.77 |
Invalid parts will now be skipped.
input (and still ticking) even after their type was changed to something else.
unreal_generated_mesh_name attribute (like with Static Meshes).
|
水. 11月 14, 2018 | |
17.4.77 |
Invalid parts will now be skipped.
input (and still ticking) even after their type was changed to something else.
unreal_generated_mesh_name attribute (like with Static Meshes).
|
水. 11月 14, 2018 | |
17.4.77 |
Invalid parts will now be skipped.
input (and still ticking) even after their type was changed to something else.
unreal_generated_mesh_name attribute (like with Static Meshes).
|
水. 11月 14, 2018 | |
17.4.77 | Fixed a number of issues with the Autorigs, including UI fixes, removed the channel reference in bone rotation order, added FK clavicle controls changed orientation of quadruped spine controls, forearm twist now driven by both FK and IK controls. |
水. 11月 14, 2018 | |
17.4.77 | Fixed a number of issues with the Autorigs, including UI fixes, removed the channel reference in bone rotation order, added FK clavicle controls changed orientation of quadruped spine controls, forearm twist now driven by both FK and IK controls. |
水. 11月 14, 2018 | |
17.4.77 | Fixed a number of issues with the Autorigs, including UI fixes, removed the channel reference in bone rotation order, added FK clavicle controls changed orientation of quadruped spine controls, forearm twist now driven by both FK and IK controls. |
水. 11月 14, 2018 | |
17.4.77 | Fixed a number of issues with the Autorigs, including UI fixes, removed the channel reference in bone rotation order, added FK clavicle controls changed orientation of quadruped spine controls, forearm twist now driven by both FK and IK controls. |
水. 11月 14, 2018 | |
17.4.77 | Added a dropdown in the Pose Space Deform window to quickly switch between existing PSD's on the same character. |
水. 11月 14, 2018 | |
17.4.77 | Added a dropdown in the Pose Space Deform window to quickly switch between existing PSD's on the same character. |
水. 11月 14, 2018 | |
17.4.77 | Added a dropdown in the Pose Space Deform window to quickly switch between existing PSD's on the same character. |
水. 11月 14, 2018 | |
17.4.77 | Added a dropdown in the Pose Space Deform window to quickly switch between existing PSD's on the same character. |
水. 11月 14, 2018 | |
17.4.77 | Fixed a bug in the Vellum Object guides that prevented displaying multiple Pin or Attach to Geometry constraints on a single point. |
水. 11月 14, 2018 | |
17.4.77 | Fixed a bug in the Vellum Object guides that prevented displaying multiple Pin or Attach to Geometry constraints on a single point. |
水. 11月 14, 2018 | |
17.4.77 | Fixed a bug in the Vellum Object guides that prevented displaying multiple Pin or Attach to Geometry constraints on a single point. |
水. 11月 14, 2018 | |
17.4.77 | Fixed a bug in the Vellum Object guides that prevented displaying multiple Pin or Attach to Geometry constraints on a single point. |
水. 11月 14, 2018 | |
17.4.76 | Fixed a crash in the Bullet solver if Use Heightfield was enabled for a Terrain Object but the geometry did not contain any volumes. |
火. 11月 13, 2018 | |
17.4.76 | Fixed a crash in the Bullet solver if Use Heightfield was enabled for a Terrain Object but the geometry did not contain any volumes. |
火. 11月 13, 2018 | |
17.4.76 | Fixed a crash in the Bullet solver if Use Heightfield was enabled for a Terrain Object but the geometry did not contain any volumes. |
火. 11月 13, 2018 | |
17.4.76 | Fixed a crash in the Bullet solver if Use Heightfield was enabled for a Terrain Object but the geometry did not contain any volumes. |
火. 11月 13, 2018 | |
17.4.76 | Fixed a recent bug where the main Houdini window did not open in a maximized state on first launch without any user preferences. |
火. 11月 13, 2018 | |
17.4.76 | Fixed a recent bug where the main Houdini window did not open in a maximized state on first launch without any user preferences. |
火. 11月 13, 2018 | |
17.4.76 | Fixed a recent bug where the main Houdini window did not open in a maximized state on first launch without any user preferences. |
火. 11月 13, 2018 | |
17.4.76 | Fixed a recent bug where the main Houdini window did not open in a maximized state on first launch without any user preferences. |
火. 11月 13, 2018 |