Houdini Main Changelogs

17.4.78

Fix crashes under certain conditions when closing/minimizing the Scene View pane and then re-opening it.

木. 11月 15, 2018
17.4.77
  • Fixed possible crashes caused by garbage collected pointers.
  • Fixed crashes when trying to create meshes from invalid geometry.

Invalid parts will now be skipped.

  • Fixed possible crashes caused by inputs still considered as world

input (and still ticking) even after their type was changed to something else.

  • Fixed possible crashes when using instance inputs / instances.
  • It is now possible to specify custom instance inputs name via the

unreal_generated_mesh_name attribute (like with Static Meshes).

  • Fixed Landscape layers sometimes not being saved properly.
水. 11月 14, 2018
17.4.77
  • Fixed possible crashes caused by garbage collected pointers.
  • Fixed crashes when trying to create meshes from invalid geometry.

Invalid parts will now be skipped.

  • Fixed possible crashes caused by inputs still considered as world

input (and still ticking) even after their type was changed to something else.

  • Fixed possible crashes when using instance inputs / instances.
  • It is now possible to specify custom instance inputs name via the

unreal_generated_mesh_name attribute (like with Static Meshes).

  • Fixed Landscape layers sometimes not being saved properly.
水. 11月 14, 2018
17.4.77
  • Fixed possible crashes caused by garbage collected pointers.
  • Fixed crashes when trying to create meshes from invalid geometry.

Invalid parts will now be skipped.

  • Fixed possible crashes caused by inputs still considered as world

input (and still ticking) even after their type was changed to something else.

  • Fixed possible crashes when using instance inputs / instances.
  • It is now possible to specify custom instance inputs name via the

unreal_generated_mesh_name attribute (like with Static Meshes).

  • Fixed Landscape layers sometimes not being saved properly.
水. 11月 14, 2018
17.4.77
  • Fixed possible crashes caused by garbage collected pointers.
  • Fixed crashes when trying to create meshes from invalid geometry.

Invalid parts will now be skipped.

  • Fixed possible crashes caused by inputs still considered as world

input (and still ticking) even after their type was changed to something else.

  • Fixed possible crashes when using instance inputs / instances.
  • It is now possible to specify custom instance inputs name via the

unreal_generated_mesh_name attribute (like with Static Meshes).

  • Fixed Landscape layers sometimes not being saved properly.
水. 11月 14, 2018
17.4.77

Fixed a number of issues with the Autorigs, including UI fixes, removed the channel reference in bone rotation order, added FK clavicle controls changed orientation of quadruped spine controls, forearm twist now driven by both FK and IK controls.

水. 11月 14, 2018
17.4.77

Fixed a number of issues with the Autorigs, including UI fixes, removed the channel reference in bone rotation order, added FK clavicle controls changed orientation of quadruped spine controls, forearm twist now driven by both FK and IK controls.

水. 11月 14, 2018
17.4.77

Fixed a number of issues with the Autorigs, including UI fixes, removed the channel reference in bone rotation order, added FK clavicle controls changed orientation of quadruped spine controls, forearm twist now driven by both FK and IK controls.

水. 11月 14, 2018
17.4.77

Fixed a number of issues with the Autorigs, including UI fixes, removed the channel reference in bone rotation order, added FK clavicle controls changed orientation of quadruped spine controls, forearm twist now driven by both FK and IK controls.

水. 11月 14, 2018
17.4.77

Added a dropdown in the Pose Space Deform window to quickly switch between existing PSD's on the same character.

水. 11月 14, 2018
17.4.77

Added a dropdown in the Pose Space Deform window to quickly switch between existing PSD's on the same character.

水. 11月 14, 2018
17.4.77

Added a dropdown in the Pose Space Deform window to quickly switch between existing PSD's on the same character.

水. 11月 14, 2018
17.4.77

Added a dropdown in the Pose Space Deform window to quickly switch between existing PSD's on the same character.

水. 11月 14, 2018
17.4.77

Fixed a bug in the Vellum Object guides that prevented displaying multiple Pin or Attach to Geometry constraints on a single point.

水. 11月 14, 2018
17.4.77

Fixed a bug in the Vellum Object guides that prevented displaying multiple Pin or Attach to Geometry constraints on a single point.

水. 11月 14, 2018
17.4.77

Fixed a bug in the Vellum Object guides that prevented displaying multiple Pin or Attach to Geometry constraints on a single point.

水. 11月 14, 2018
17.4.77

Fixed a bug in the Vellum Object guides that prevented displaying multiple Pin or Attach to Geometry constraints on a single point.

水. 11月 14, 2018
17.4.76

Fixed a crash in the Bullet solver if Use Heightfield was enabled for a Terrain Object but the geometry did not contain any volumes.

火. 11月 13, 2018
17.4.76

Fixed a crash in the Bullet solver if Use Heightfield was enabled for a Terrain Object but the geometry did not contain any volumes.

火. 11月 13, 2018
17.4.76

Fixed a crash in the Bullet solver if Use Heightfield was enabled for a Terrain Object but the geometry did not contain any volumes.

火. 11月 13, 2018
17.4.76

Fixed a crash in the Bullet solver if Use Heightfield was enabled for a Terrain Object but the geometry did not contain any volumes.

火. 11月 13, 2018
17.4.76

Fixed a recent bug where the main Houdini window did not open in a maximized state on first launch without any user preferences.

火. 11月 13, 2018
17.4.76

Fixed a recent bug where the main Houdini window did not open in a maximized state on first launch without any user preferences.

火. 11月 13, 2018
17.4.76

Fixed a recent bug where the main Houdini window did not open in a maximized state on first launch without any user preferences.

火. 11月 13, 2018
17.4.76

Fixed a recent bug where the main Houdini window did not open in a maximized state on first launch without any user preferences.

火. 11月 13, 2018