Houdini Main Changelogs

20.0.667

Fix a bug in the Curve state where moving points with grid snapping enabled in 2D orthographic views would reset the component of the point's position in the view direction to 0.

水. 4月 3, 2024
20.0.667

Fixed potential crashes in the PolyCut SOP from edge groups being left in an invalid state when cutting based on an ordered group

水. 4月 3, 2024
20.0.667

ROP GLTF Output and ROP GLTF Character Output nodes now support adding additional textures to the exported file, making it possible to add textures not present on the principled shader.

水. 4月 3, 2024
20.0.666

XPU: fixed a texture artifact that could occur on Optix device with non-pow2 resolution textures

火. 4月 2, 2024
20.0.666

Fixed a bug where enabling backface or frontface culling on a flat ribbon curve would unexpectedly turn it invisible depending on its tangent direction.

火. 4月 2, 2024
20.0.666

String parameters with tag "unreal_ref" have an updated UI in details view which matches native UE5 object picker, which previously missed buttons to navigate to the currently selected object and to use the currently selected object in the Content Browser.

火. 4月 2, 2024
20.0.666

Fixed a bug where point meshes would fail to write to motion or velocity AOVs.

火. 4月 2, 2024
20.0.666

Button strip parameters now work correctly in the details UI.

火. 4月 2, 2024
20.0.666

Fixed a bug where subd or displacement may fail to apply (or crash on XPU) with animated visibility if rendering multiple frames within single process and the mesh was set to invisible on the first frame.

火. 4月 2, 2024
20.0.665

Fixed the disable when conditional on the exclude parms of the prune node, etc, to point to the correctly prefixed enable# parm (ie excludeenable#)

火. 4月 2, 2024
20.0.666

Fields in parameter UI will now remain focused after a HDA is cooked, making it possible to edit and navigate the Unreal details UI using keyboard only.

火. 4月 2, 2024
20.0.665

XPU: fixing an Optix-only bug with MtlxPower node and negative base values

火. 4月 2, 2024
20.0.666

Improvements and bug fixes for ramp parameter details UI. Ramp curve editor can now be opened in an external window for easier use.

火. 4月 2, 2024
20.0.666

Add Quaternion callbacks and transform::MultiBlend to APEX.

火. 4月 2, 2024
20.0.666

Fixed bugs in ch::ChannelsFromPrims and ch::ChannelToPrim which prevented them from working properly.

火. 4月 2, 2024
19.5.939

Fixed hanging in Houdini related to Python SOP nodes. For example, Houdini would hang when cooking Python SOP nodes from Houdini Engine Session Sync, or when a background thread tried to call into HOM while Houdini cooked Python SOP nodes.

The fix required restoring old behavior in Python SOP nodes that unfortunately reintroduces an old hang, one at least that is limited in scope. The old hang occurs when Python SOP nodes execute multi-threaded code that calls into the HOM `hou` package from separate threads. If you wish to run such code in Python SOPs, then you can set `HOUDINI_ALLOW_PYTHON_SOP_MULTITHREADING=1` in the environment with the caveat that you may encounter other hangs as detailed above (i.e. cooking Python SOP nodes from Session Sync).

火. 4月 2, 2024
20.0.666

Fixed hanging in Houdini related to Python SOP nodes. For example, Houdini would hang when cooking Python SOP nodes from Houdini Engine Session Sync, or when a background thread tried to call into HOM while Houdini cooked Python SOP nodes.

The fix required restoring old behavior in Python SOP nodes that unfortunately reintroduces an old hang, one at least that is limited in scope. The old hang occurs when Python SOP nodes execute multi-threaded code that calls into the HOM `hou` package from separate threads. If you wish to run such code in Python SOPs, then you can set `HOUDINI_ALLOW_PYTHON_SOP_MULTITHREADING=1` in the environment with the caveat that you may encounter other hangs as detailed above (i.e. cooking Python SOP nodes from Session Sync).

火. 4月 2, 2024
19.5.939

Fixed hanging in Houdini related to Python SOP nodes. For example, Houdini would hang when cooking Python SOP nodes from Houdini Engine Session Sync, or when a background thread tried to call into HOM while Houdini cooked Python SOP nodes.

The fix required restoring old behavior in Python SOP nodes that unfortunately reintroduces an old hang, one at least that is limited in scope. The old hang occurs when Python SOP nodes execute multi-threaded code that calls into the HOM `hou` package from separate threads. If you wish to run such code in Python SOPs, then you can set `HOUDINI_ALLOW_PYTHON_SOP_MULTITHREADING=1` in the environment with the caveat that you may encounter other hangs as detailed above (i.e. cooking Python SOP nodes from Session Sync).

火. 4月 2, 2024
20.0.666

Fixed hanging in Houdini related to Python SOP nodes. For example, Houdini would hang when cooking Python SOP nodes from Houdini Engine Session Sync, or when a background thread tried to call into HOM while Houdini cooked Python SOP nodes.

The fix required restoring old behavior in Python SOP nodes that unfortunately reintroduces an old hang, one at least that is limited in scope. The old hang occurs when Python SOP nodes execute multi-threaded code that calls into the HOM `hou` package from separate threads. If you wish to run such code in Python SOPs, then you can set `HOUDINI_ALLOW_PYTHON_SOP_MULTITHREADING=1` in the environment with the caveat that you may encounter other hangs as detailed above (i.e. cooking Python SOP nodes from Session Sync).

火. 4月 2, 2024
20.0.666

Fixed a bug where log float parms were promoted as regular floats in Edit Parameter Interface.

火. 4月 2, 2024
20.0.665

Added support for baking of geometry collections.

火. 4月 2, 2024
20.0.665

Fixed an issue where proxy meshes would not have Unreal's color-per-vertex gamma correction applied.

火. 4月 2, 2024
20.0.665

Added support for baking outputs to a single actor rather than multiple actors. This is controlled by a setting in the Houdini Asset Component next to the bake setting.

火. 4月 2, 2024
20.0.664

Fixed a bug in the Volume LOP where it was incorrectly setting kind on the child prims

月. 4月 1, 2024
19.5.934

Fixed a bug where volumes straddling camera's far clip plane could sometimes cause render to hang.

木. 3月 28, 2024