Houdini Main Changelogs
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20.5.580 | Added hou.Geometry.primTypeNames() and hou.Geometry.primTypeLabels() to return a list of all primitive type names / labels, including custom primitive types loaded at runtime. |
金. 4月 25, 2025 |
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20.5.580 | Fix the ability to select sliders in the Light Mixer LOP in Qt6 builds. |
金. 4月 25, 2025 |
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20.5.579 | Fixed an issue with Karma that prevented the "overrideobject" property from working properly. |
木. 4月 24, 2025 |
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20.5.579 | Fixed a typo in an error message in APEX Script when attempting to use a namespaced callback without the 'apex.' prefix. |
木. 4月 24, 2025 |
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20.5.579 | Fixed warnings about the "RunCommandForRepository" option being ignored when submitting Deadline jobs from the Deadline Scheduler TOP node and with the Repository Path parameter checked on. |
木. 4月 24, 2025 |
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20.5.579 | Fixed a bug introduced in 20.5.544 where moving keys in the Animation Editor would crash houdini if empty channels were present. |
木. 4月 24, 2025 |
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20.5.578 | Fixed crash trying to use an international character in a channel name in CHOPs. |
水. 4月 23, 2025 |
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20.5.578 | The TOP Fetch and the underlying topcook.py job script now have an option to only cook the output work items and their dependencies, rather than doing a full graph cook up to the output node. This option can be enabled by choosing the "Output Work Items" cook type on the TOP Fetch, or by passing the "--workitems" argument to the topcook.py script. |
水. 4月 23, 2025 |
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20.5.578 | Fixed an issue in the Quick Shapes tool where it would not create the shapes in the right location when in LOPs. |
水. 4月 23, 2025 |
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20.5.577 | Fixed a bug where the reverse foot doesnt work with non standard orientations. |
火. 4月 22, 2025 |
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20.5.577 | Fixed library loading and symbol errors when importing the HOM hou module into a regular Python process on macOS. |
火. 4月 22, 2025 |
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20.5.577 | Added support for 3ds Max 2026. |
火. 4月 22, 2025 |
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20.5.577 | Fixed an issue with non-background rendering Hydra delegates rendering twice per redraw when Vulkan is active. |
火. 4月 22, 2025 |
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20.5.577 | Add missing nodes for array::Find<ApexNodeID> and array::Find<ApexPortID>. |
火. 4月 22, 2025 |
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20.5.577 | Removed the Mute/Unmute Channel options from the Channel List's RMB menu for apex channel primitives, as these were not working properly. |
火. 4月 22, 2025 |
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20.5.576 | Fixed a bug where LPE-based albedo for glossy transmission would incorrectly contribute to glossy reflection albedo instead. |
モン. 4月 21, 2025 |
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20.5.576 | Fixed a bug where LPE-based albedo for glossy transmission would incorrectly contribute to glossy reflection albedo instead. |
モン. 4月 21, 2025 |
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20.5.576 | Fixed a bug where large scaling on objects with deformation motion blur and displacement could cause bad shading normals. |
モン. 4月 21, 2025 |
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20.5.572 | Fixed a bug where an empty mesh may fail to populate if the mesh is no longer empty upon IPR update, or in subsequent frames if rendering multiple frames within single process. |
木. 4月 17, 2025 |
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20.5.572 | Karma will now properly update in IPR when a displacement shader references a COP texture. This requires "Continuous Dicing" to be enabled. |
木. 4月 17, 2025 |
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20.5.571 | Added a parameter to the ROP Fetch and ROP Geometry TOP nodes that controls whether distributed sim trackers are managed using hostnames or IP addresses. |
水. 4月 16, 2025 |
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20.5.571 | There were optimizations made to texture evaluation on machines with large numbers of cores (esp. with NUMA architecture). |
水. 4月 16, 2025 |
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20.5.570 | The work item script or command line string can now be overriden per-node, using an override parameter in the "Schedulers" tab. |
火. 4月 15, 2025 |
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20.5.570 | Fixed missing DOP guides when inside a DOP network. |
火. 4月 15, 2025 |
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20.5.570 | Fixed an issue that could cause Houdini to crash rendering subd meshes in the viewport with Vulkan. |
火. 4月 15, 2025 |