Houdini Main Changelogs

19.5.331

Orient Joints SOP: fixed an issue where the Targets Group option was affecting all joints in the skeleton that had more than 1 child joint, no matter if any of the Target Joints were among the children joints or not

火. 8月 2, 2022
19.5.331

Fixed a bug in karma ROP where choosing an AOV preset in Extra Render Vars would cause a python error window to pop up.

火. 8月 2, 2022
19.5.331

Bumped the HDK ABI version due to changes in HOM that affect ABI compatibility.

火. 8月 2, 2022
19.5.331

Fixed an issue where the Variant Name parameter on the USD Import SOP could display incorrect contents for its menu.

火. 8月 2, 2022
19.5.331

Added hou.Parm.menuContents(), which returns a flat list of the menu tokens and labels in the format required for parameter menu scripts. This makes it simpler to promote the menu from another parameter in a python menu script.

火. 8月 2, 2022
19.5.330

XPU: fixed an issue with loading textures with more than one plane

月. 8月 1, 2022
19.5.330

Orient Joints State: fixed an issue where the joint highlighting would disappear when navigating the viewport

月. 8月 1, 2022
19.5.330

Rig Pose: fixed the Bake from Input error when Mode is set to Override

月. 8月 1, 2022
19.5.330

XPU: fixed a bug where greyscale images were sometimes appearing red

月. 8月 1, 2022
19.5.329

XPU: added 3 new environment variables. KARMA_XPU_OPTIX_CURVE_OPT_LEVEL, KARMA_XPU_OPTIX_HQ_LINEAR_FILTERING and KARMA_XPU_OPTIX_SPARSE_TEXTURES.

日. 7月 31, 2022
19.5.327

Fix LOP Test Geometry shelf tools when the viewport is pointed at a non-LOP network. Prevent LOP tools launched in the network editor from changing the context of pinned scene viewer panes.

金. 7月 29, 2022
19.5.327

Fixed a bug in dicing where two adjacent faces with opposite winding order could lead to a corrupt mesh or a crash.

金. 7月 29, 2022
19.5.327

Prevent crashes that could occur when editing a SOP network while viewing a LOP stage that includes data from that SOP network.

金. 7月 29, 2022
19.5.326

XPU: Optix sparse textures now more robust with out-of-memory situations (fixing a bug where OOM errors went unreported, failing with cryptic "cudaErrorIllegalAddress" message instead)

木. 7月 28, 2022
19.5.326

Fixed a bug where sesinetd would re-save the license when loading the license.

木. 7月 28, 2022
19.5.326

Character Blendshape Channels: Fixed Update from Input action creating 2 entries per blendshape Character Blendshape Channels: Fixed Update from Input action, when only the Skeleton input is connected, not creating entries for all blendshapes

木. 7月 28, 2022
19.5.325

XPU: Fixed possible crash upon initialization with VDB volumes.

水. 7月 27, 2022
19.5.325

Fixed the New Brush action in the Layout LOP so that it once again creates a single instance of the brush node type, and populates it with the standard brush template nodes.

水. 7月 27, 2022
19.5.325

Remove unfinished experimental hou.clone HOM module from build.

水. 7月 27, 2022
19.5.325

Added a "Always Merge Geometry Input" asset option that causes input geometry nodes to always be passed through a merge node when provided to a geometry input parm.

水. 7月 27, 2022
19.5.325

Fixed missing draw time text in the viewer when the Draw Time option is enabled.

水. 7月 27, 2022
19.5.325

Fix loading .sim files. Saved files were valid, but incorrectly marked invalid on load.

水. 7月 27, 2022
19.5.325

Fixed a bug that prevented the LOP node debug flag from being saved and restored properly when using the opscript command.

水. 7月 27, 2022
19.5.325

Fixed a crash when promoting a parameter with an empty script menu to an hda using drag and drop.

水. 7月 27, 2022
19.5.325

Fixed displacement shading in GL when using MaterialX, which was often being ignored.

水. 7月 27, 2022