Houdini Main Changelogs
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19.5.331 | Orient Joints SOP: fixed an issue where the Targets Group option was affecting all joints in the skeleton that had more than 1 child joint, no matter if any of the Target Joints were among the children joints or not |
火. 8月 2, 2022 |
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19.5.331 | Fixed a bug in karma ROP where choosing an AOV preset in Extra Render Vars would cause a python error window to pop up. |
火. 8月 2, 2022 |
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19.5.331 | Bumped the HDK ABI version due to changes in HOM that affect ABI compatibility. |
火. 8月 2, 2022 |
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19.5.331 | Fixed an issue where the Variant Name parameter on the USD Import SOP could display incorrect contents for its menu. |
火. 8月 2, 2022 |
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19.5.331 | Added hou.Parm.menuContents(), which returns a flat list of the menu tokens and labels in the format required for parameter menu scripts. This makes it simpler to promote the menu from another parameter in a python menu script. |
火. 8月 2, 2022 |
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19.5.330 | XPU: fixed an issue with loading textures with more than one plane |
月. 8月 1, 2022 |
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19.5.330 | Orient Joints State: fixed an issue where the joint highlighting would disappear when navigating the viewport |
月. 8月 1, 2022 |
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19.5.330 | Rig Pose: fixed the Bake from Input error when Mode is set to Override |
月. 8月 1, 2022 |
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19.5.330 | XPU: fixed a bug where greyscale images were sometimes appearing red |
月. 8月 1, 2022 |
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19.5.329 | XPU: added 3 new environment variables. KARMA_XPU_OPTIX_CURVE_OPT_LEVEL, KARMA_XPU_OPTIX_HQ_LINEAR_FILTERING and KARMA_XPU_OPTIX_SPARSE_TEXTURES. |
日. 7月 31, 2022 |
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19.5.327 | Fix LOP Test Geometry shelf tools when the viewport is pointed at a non-LOP network. Prevent LOP tools launched in the network editor from changing the context of pinned scene viewer panes. |
金. 7月 29, 2022 |
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19.5.327 | Fixed a bug in dicing where two adjacent faces with opposite winding order could lead to a corrupt mesh or a crash. |
金. 7月 29, 2022 |
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19.5.327 | Prevent crashes that could occur when editing a SOP network while viewing a LOP stage that includes data from that SOP network. |
金. 7月 29, 2022 |
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19.5.326 | XPU: Optix sparse textures now more robust with out-of-memory situations (fixing a bug where OOM errors went unreported, failing with cryptic "cudaErrorIllegalAddress" message instead) |
木. 7月 28, 2022 |
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19.5.326 | Fixed a bug where sesinetd would re-save the license when loading the license. |
木. 7月 28, 2022 |
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19.5.326 | Character Blendshape Channels: Fixed Update from Input action creating 2 entries per blendshape Character Blendshape Channels: Fixed Update from Input action, when only the Skeleton input is connected, not creating entries for all blendshapes |
木. 7月 28, 2022 |
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19.5.325 | XPU: Fixed possible crash upon initialization with VDB volumes. |
水. 7月 27, 2022 |
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19.5.325 | Fixed the New Brush action in the Layout LOP so that it once again creates a single instance of the brush node type, and populates it with the standard brush template nodes. |
水. 7月 27, 2022 |
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19.5.325 | Remove unfinished experimental hou.clone HOM module from build. |
水. 7月 27, 2022 |
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19.5.325 | Added a "Always Merge Geometry Input" asset option that causes input geometry nodes to always be passed through a merge node when provided to a geometry input parm. |
水. 7月 27, 2022 |
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19.5.325 | Fixed missing draw time text in the viewer when the Draw Time option is enabled. |
水. 7月 27, 2022 |
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19.5.325 | Fix loading .sim files. Saved files were valid, but incorrectly marked invalid on load. |
水. 7月 27, 2022 |
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19.5.325 | Fixed a bug that prevented the LOP node debug flag from being saved and restored properly when using the opscript command. |
水. 7月 27, 2022 |
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19.5.325 | Fixed a crash when promoting a parameter with an empty script menu to an hda using drag and drop. |
水. 7月 27, 2022 |
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19.5.325 | Fixed displacement shading in GL when using MaterialX, which was often being ignored. |
水. 7月 27, 2022 |