Houdini Main Changelogs
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20.5.304 | Fixed a bug with viewport slap comp not updating once the render converged. |
モン. 7月 22, 2024 |
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20.5.304 | Fixed a crash when trying to login with sesictrl. |
モン. 7月 22, 2024 |
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20.5.304 | Made the render hooks used by the Sculpt 2.0 state more robust against misconfigured environments. |
モン. 7月 22, 2024 |
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20.5.304 | Fixed a bug in the PolyExtrude SOP where Houdini crashed when trying to extrude a curve containing a single point. Added a warning to the node whenever trying to extrude such degenerate edges. |
モン. 7月 22, 2024 |
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20.5.304 | Fixed a bug which caused a long delay when entering the Animate State in rare situations. |
モン. 7月 22, 2024 |
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20.5.303 | Recipe - Fixed broken hou.Node.parmsAsData() and hou.data.dataForParms() functions that now return the parameter data dictionary as expected. |
日. 7月 21, 2024 |
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20.0.773 | Fixed a crash that was caused by invalid node connections. |
金. 7月 19, 2024 |
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20.5.301 | Fixed a crash that was caused by invalid node connections. |
金. 7月 19, 2024 |
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20.5.301 | Fixed a bug in the Scatter 2.0 SOP that prevented detail attributes identified with the "Detail as Detail" parameter from being copied correctly. |
金. 7月 19, 2024 |
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20.5.301 | The standard output and standard error Log Viewer sources now work on Windows even if HOUDINI_DISABLE_CONSOLE=1. |
金. 7月 19, 2024 |
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20.5.301 | Fixed shadowmap rendering in the Flipbook ROP. |
金. 7月 19, 2024 |
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20.5.301 | Fixed a possible core dump in VEX when inferring return types on dict square bracket operators. This line no longer crashes VEX during compiling: removeindex(d@foo["a"][0], "b") |
金. 7月 19, 2024 |
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20.5.301 | Added Scroll to Current Frame to the Animation Editor with a Shift+F keyboard shortcut. |
金. 7月 19, 2024 |
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20.5.301 | Fixed a regression introduced in 20.5 related to hou.text.relPath() when the paths have symlinks. |
金. 7月 19, 2024 |
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20.5.301 | Fixed heighfield shading when a material other than a heightfield material is applied. |
金. 7月 19, 2024 |
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20.5.301 | Fix a number of issues with decompiling graphs in APEX Script SOP that were causing issues when attempting to decompile the example component graphs.
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金. 7月 19, 2024 |
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20.5.301 | Fixed a viewer crash with selections and packed prims. |
金. 7月 19, 2024 |
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20.5.301 | Fixed a viewer crash when looking through a camera with a foreground image. |
金. 7月 19, 2024 |
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20.0.772 | Added support for unreal_back_actor_class in curves. |
金. 7月 19, 2024 |
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20.5.301 | Added support for VEX derivative functions (such as Du, Dv, volume and gradient) on volume primitives. |
金. 7月 19, 2024 |
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20.5.300 | Added support for unreal_bake_actor_class to curves. |
金. 7月 19, 2024 |
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20.0.772 | Only fetch editable nodes if edit tools are enabled. Several checkboxes are now disabled, rather than made invisible, if they are not appropriate for the current HDA. |
金. 7月 19, 2024 |
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20.0.772 | Fixed an issue where changing parameters would trigger a cool, even if auto-cook was disabled. |
金. 7月 19, 2024 |
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20.5.300 | Performance improvements for particles rendered as lit spheres |
木. 7月 18, 2024 |
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20.0.772 | Fixed a bug where LPE rendervars with shadow prefix were were erroneously allowed in deep images, which have no data to output and was causing crashes on XPU. |
木. 7月 18, 2024 |