Houdini Main Changelogs

4.9.362

Fixed bug that caused the NT version of hserver to hang when licenses ran out.

モン. 5月 14, 2001
4.9.362

Fixed bug that caused the NT version of hserver to hang when licenses ran out.

モン. 5月 14, 2001
4.9.362

Fixed bug that caused the NT version of hserver to hang when licenses ran out.

モン. 5月 14, 2001
4.9.362

Fixed bug that caused the NT version of hserver to hang when licenses ran out.

モン. 5月 14, 2001
4.9.359

The image3d VEX context has a new loop construct. The forpoints() loop will loop through all metaballs which have an effect at the point specified. The mattrib() and mdensity() functions work differently inside a forpoints() loop in that they will return the attribute for the metaball in question. For example, to blend the color attribute, you can do either:

vector clr = mattrib("Cd", P); or vector clr = 0; forpoints(P) { clr += mdensity(P) * mattrib("Cd", P); }

However, the loop construct also allows users to perform their own blending functions on metaball evaluation.

Please see the online HTML VEX documentation for further information.

金. 5月 11, 2001
4.9.359

The image3d VEX context has a new loop construct. The forpoints() loop will loop through all metaballs which have an effect at the point specified. The mattrib() and mdensity() functions work differently inside a forpoints() loop in that they will return the attribute for the metaball in question. For example, to blend the color attribute, you can do either:

vector clr = mattrib("Cd", P); or vector clr = 0; forpoints(P) { clr += mdensity(P) * mattrib("Cd", P); }

However, the loop construct also allows users to perform their own blending functions on metaball evaluation.

Please see the online HTML VEX documentation for further information.

金. 5月 11, 2001
4.9.359

The image3d VEX context has a new loop construct. The forpoints() loop will loop through all metaballs which have an effect at the point specified. The mattrib() and mdensity() functions work differently inside a forpoints() loop in that they will return the attribute for the metaball in question. For example, to blend the color attribute, you can do either:

vector clr = mattrib("Cd", P); or vector clr = 0; forpoints(P) { clr += mdensity(P) * mattrib("Cd", P); }

However, the loop construct also allows users to perform their own blending functions on metaball evaluation.

Please see the online HTML VEX documentation for further information.

金. 5月 11, 2001
4.9.359

The image3d VEX context has a new loop construct. The forpoints() loop will loop through all metaballs which have an effect at the point specified. The mattrib() and mdensity() functions work differently inside a forpoints() loop in that they will return the attribute for the metaball in question. For example, to blend the color attribute, you can do either:

vector clr = mattrib("Cd", P); or vector clr = 0; forpoints(P) { clr += mdensity(P) * mattrib("Cd", P); }

However, the loop construct also allows users to perform their own blending functions on metaball evaluation.

Please see the online HTML VEX documentation for further information.

金. 5月 11, 2001
4.9.359

The image3d VEX context has a new loop construct. The forpoints() loop will loop through all metaballs which have an effect at the point specified. The mattrib() and mdensity() functions work differently inside a forpoints() loop in that they will return the attribute for the metaball in question. For example, to blend the color attribute, you can do either:

vector clr = mattrib("Cd", P); or vector clr = 0; forpoints(P) { clr += mdensity(P) * mattrib("Cd", P); }

However, the loop construct also allows users to perform their own blending functions on metaball evaluation.

Please see the online HTML VEX documentation for further information.

金. 5月 11, 2001
4.9.359

Fixed bug which caused crashes when manipulating the viewer handles of the Noise CHOP when it was generating Brownian or Random noise.

金. 5月 11, 2001
4.9.359

Fixed bug which caused crashes when manipulating the viewer handles of the Noise CHOP when it was generating Brownian or Random noise.

金. 5月 11, 2001
4.9.359

Fixed bug which caused crashes when manipulating the viewer handles of the Noise CHOP when it was generating Brownian or Random noise.

金. 5月 11, 2001
4.9.359

Fixed bug which caused crashes when manipulating the viewer handles of the Noise CHOP when it was generating Brownian or Random noise.

金. 5月 11, 2001
4.9.359

Fixed bug which caused crashes when manipulating the viewer handles of the Noise CHOP when it was generating Brownian or Random noise.

金. 5月 11, 2001
4.9.358

Removed 1024 channels per CHOP limitation when expanding pattern strings. This also fixes crash in the Rename CHOP when trying to rename more than 1024 channels at once.

木. 5月 10, 2001
4.9.358

Removed 1024 channels per CHOP limitation when expanding pattern strings. This also fixes crash in the Rename CHOP when trying to rename more than 1024 channels at once.

木. 5月 10, 2001
4.9.358

Removed 1024 channels per CHOP limitation when expanding pattern strings. This also fixes crash in the Rename CHOP when trying to rename more than 1024 channels at once.

木. 5月 10, 2001
4.9.358

Removed 1024 channels per CHOP limitation when expanding pattern strings. This also fixes crash in the Rename CHOP when trying to rename more than 1024 channels at once.

木. 5月 10, 2001
4.9.358

Removed 1024 channels per CHOP limitation when expanding pattern strings. This also fixes crash in the Rename CHOP when trying to rename more than 1024 channels at once.

木. 5月 10, 2001
4.9.357

We now draw a coloured border around parms that have handles tied to them. The border color is dark blue for the parms whose handles are visible, and dark red for invisible (ie ladder and stepladder) handles.

水. 5月 9, 2001
4.9.357

We now draw a coloured border around parms that have handles tied to them. The border color is dark blue for the parms whose handles are visible, and dark red for invisible (ie ladder and stepladder) handles.

水. 5月 9, 2001
4.9.357

We now draw a coloured border around parms that have handles tied to them. The border color is dark blue for the parms whose handles are visible, and dark red for invisible (ie ladder and stepladder) handles.

水. 5月 9, 2001
4.9.357

We now draw a coloured border around parms that have handles tied to them. The border color is dark blue for the parms whose handles are visible, and dark red for invisible (ie ladder and stepladder) handles.

水. 5月 9, 2001
4.9.357

We now draw a coloured border around parms that have handles tied to them. The border color is dark blue for the parms whose handles are visible, and dark red for invisible (ie ladder and stepladder) handles.

水. 5月 9, 2001
4.9.357

omunbind no longer crashes in SOPs.

水. 5月 9, 2001