Houdini Main Changelogs
4.9.342 | The Joint handle for bones can now also delete joints. The handle will now always clean up the transforms of modified objects. |
火. 4月 24, 2001 | |
4.9.342 | The Joint handle for bones can now also delete joints. The handle will now always clean up the transforms of modified objects. |
火. 4月 24, 2001 | |
4.9.338 | Miscellaneous fixes to illuminance() loops in VEX fog shaders when ray-tracing. Doing illuminance() loops in fog shaders should produce correct results when ray-tracing now. |
金. 4月 20, 2001 | |
4.9.338 | Miscellaneous fixes to illuminance() loops in VEX fog shaders when ray-tracing. Doing illuminance() loops in fog shaders should produce correct results when ray-tracing now. |
金. 4月 20, 2001 | |
4.9.338 | Miscellaneous fixes to illuminance() loops in VEX fog shaders when ray-tracing. Doing illuminance() loops in fog shaders should produce correct results when ray-tracing now. |
金. 4月 20, 2001 | |
4.9.338 | Miscellaneous fixes to illuminance() loops in VEX fog shaders when ray-tracing. Doing illuminance() loops in fog shaders should produce correct results when ray-tracing now. |
金. 4月 20, 2001 | |
4.9.338 | Miscellaneous fixes to illuminance() loops in VEX fog shaders when ray-tracing. Doing illuminance() loops in fog shaders should produce correct results when ray-tracing now. |
金. 4月 20, 2001 | |
4.9.337 | When there were many objects being rendered in vmantra (typically in the thousands -- usually due to particle instancing), vmantra would waste a large amount of time in object setup. This setup time has been significantly reduced. In a sample case of 4550 particle instances, render times went from 4:15 to 0:49. |
木. 4月 19, 2001 | |
4.9.337 | When there were many objects being rendered in vmantra (typically in the thousands -- usually due to particle instancing), vmantra would waste a large amount of time in object setup. This setup time has been significantly reduced. In a sample case of 4550 particle instances, render times went from 4:15 to 0:49. |
木. 4月 19, 2001 | |
4.9.337 | When there were many objects being rendered in vmantra (typically in the thousands -- usually due to particle instancing), vmantra would waste a large amount of time in object setup. This setup time has been significantly reduced. In a sample case of 4550 particle instances, render times went from 4:15 to 0:49. |
木. 4月 19, 2001 | |
4.9.337 | When there were many objects being rendered in vmantra (typically in the thousands -- usually due to particle instancing), vmantra would waste a large amount of time in object setup. This setup time has been significantly reduced. In a sample case of 4550 particle instances, render times went from 4:15 to 0:49. |
木. 4月 19, 2001 | |
4.9.337 | When there were many objects being rendered in vmantra (typically in the thousands -- usually due to particle instancing), vmantra would waste a large amount of time in object setup. This setup time has been significantly reduced. In a sample case of 4550 particle instances, render times went from 4:15 to 0:49. |
木. 4月 19, 2001 | |
4.9.337 | New hotkeys have been added for the object/sop viewport layouts. In 4.0, they were 1,2,3,etc. They are now Ctrl+1,Ctrl+2,Ctrl+3,etc. |
木. 4月 19, 2001 | |
4.9.337 | New hotkeys have been added for the object/sop viewport layouts. In 4.0, they were 1,2,3,etc. They are now Ctrl+1,Ctrl+2,Ctrl+3,etc. |
木. 4月 19, 2001 | |
4.9.337 | New hotkeys have been added for the object/sop viewport layouts. In 4.0, they were 1,2,3,etc. They are now Ctrl+1,Ctrl+2,Ctrl+3,etc. |
木. 4月 19, 2001 | |
4.9.337 | New hotkeys have been added for the object/sop viewport layouts. In 4.0, they were 1,2,3,etc. They are now Ctrl+1,Ctrl+2,Ctrl+3,etc. |
木. 4月 19, 2001 | |
4.9.337 | New hotkeys have been added for the object/sop viewport layouts. In 4.0, they were 1,2,3,etc. They are now Ctrl+1,Ctrl+2,Ctrl+3,etc. |
木. 4月 19, 2001 | |
4.9.336 | The Object Copy and Mirror States both now have options to specify the destination CHOP network to place copied InverseKin CHOPs. The Bone Create State now cleans the transform of all its created objects. New options here include:
FK End affectors are now also created with an orientation that matches their bones. |
水. 4月 18, 2001 | |
4.9.336 | The Object Copy and Mirror States both now have options to specify the destination CHOP network to place copied InverseKin CHOPs. The Bone Create State now cleans the transform of all its created objects. New options here include:
FK End affectors are now also created with an orientation that matches their bones. |
水. 4月 18, 2001 | |
4.9.336 | The Object Copy and Mirror States both now have options to specify the destination CHOP network to place copied InverseKin CHOPs. The Bone Create State now cleans the transform of all its created objects. New options here include:
FK End affectors are now also created with an orientation that matches their bones. |
水. 4月 18, 2001 | |
4.9.336 | The Object Copy and Mirror States both now have options to specify the destination CHOP network to place copied InverseKin CHOPs. The Bone Create State now cleans the transform of all its created objects. New options here include:
FK End affectors are now also created with an orientation that matches their bones. |
水. 4月 18, 2001 | |
4.9.336 | The Object Copy and Mirror States both now have options to specify the destination CHOP network to place copied InverseKin CHOPs. The Bone Create State now cleans the transform of all its created objects. New options here include:
FK End affectors are now also created with an orientation that matches their bones. |
水. 4月 18, 2001 | |
4.9.336 | Split viewports should now refresh properly when display options are changed with "Apply Changes to All Split Views" toggled on. |
水. 4月 18, 2001 | |
4.9.336 | Split viewports should now refresh properly when display options are changed with "Apply Changes to All Split Views" toggled on. |
水. 4月 18, 2001 | |
4.9.336 | Split viewports should now refresh properly when display options are changed with "Apply Changes to All Split Views" toggled on. |
水. 4月 18, 2001 |