Houdini Main Changelogs

20.0.387

Fixed a bug where rayimport() on curve width ("ray:curveattribwidth") would return wrong values if the width primvar is either uniform or constant.

火. 6月 27, 2023
20.0.387

Service installation now uses systemd unit files on systems that use systemd.

火. 6月 27, 2023
19.5.659

Added a toggle to the ROP Fetch TOP that controls whether or not the job script should unlock the target ROP node.

月. 6月 26, 2023
20.0.386

Added a toggle to the ROP Fetch TOP that controls whether or not the job script should unlock the target ROP node.

月. 6月 26, 2023
19.5.659

Fixed an issue with the View Output selector on the node MMB not updating work item state info in the panel.

月. 6月 26, 2023
20.0.386

Fixed an issue with the View Output selector on the node MMB not updating work item state info in the panel.

月. 6月 26, 2023
19.5.656

TOP nodes will now report a warning if multiple work items list the same path for their expected output files. For example, if multiple ROP Karma work items are configured to write their outputs to the same image file.

金. 6月 23, 2023
20.0.383

TOP nodes will now report a warning if multiple work items list the same path for their expected output files. For example, if multiple ROP Karma work items are configured to write their outputs to the same image file.

金. 6月 23, 2023
20.0.383

The Range Generate TOP node has an option to write an integer attribute for each work item that corresponds to the range pattern component that the work item is associated with, when generating work items from a custom range.

金. 6月 23, 2023
19.5.655
  • Fixed a crash when setting up material for a specific slot on instancers, without havingan attribute set for the previous material slots.ie, set unreal_material3 (for slot3) without having set unreal_material1/unreal_material2.
  • Fixed an issue with the new input system when sending Unreal spline components.
木. 6月 22, 2023
20.0.382
  • Fixed a crash when setting up material for a specific slot on instancers, without havingan attribute set for the previous material slots.ie, set unreal_material3 (for slot3) without having set unreal_material1/unreal_material2.
  • Fixed an issue with the new input system when sending Unreal spline components.
木. 6月 22, 2023
20.0.382

Packaged jsonpath-ng 1.5.3, PyPika 0.48.9 and ply 3.11 Python packages into Houdini's Python distribution.

木. 6月 22, 2023
20.0.382

Bumped up the requests Python package in Houdini to version 2.31.0.

木. 6月 22, 2023
20.0.382

Completed node renames for the Pack Extend/Extract SOPs:

  • Pack Extend -> Pack Folder
  • Pack Extract -> Packed Folder Split
  • Pack Extract Core -> Unpack Folder
木. 6月 22, 2023
19.5.654

Fixed a bug where the save mode changed from text to binary upon pasting/merging a network into a hip file. Also, the save mode preference is now respected upon saving a new hip file.

水. 6月 21, 2023
20.0.381

Fixed a bug where the save mode changed from text to binary upon pasting/merging a network into a hip file. Also, the save mode preference is now respected upon saving a new hip file.

水. 6月 21, 2023
19.5.654
  • Parameters and Inputs can now be searched by name or label.
  • Most of the plugin's UI is now searchable via the details panel's search box.
  • Added a few missing category sections for the "Houdini" section filters.
水. 6月 21, 2023
20.0.381
  • Parameters and Inputs can now be searched by name or label.
  • Most of the plugin's UI is now searchable via the details panel's search box.
  • Added a few missing category sections for the "Houdini" section filters.
水. 6月 21, 2023
19.5.653

Added support for user-specified bake folder when baking landscapes.

水. 6月 21, 2023
19.5.654

Fixed an HQueue bug where the server sometimes stopped assigning clients to jobs after jobs were cancelled on the HQueue website.

水. 6月 21, 2023
19.5.653

Fixed crash in World Partition levels when passing a Blueprint to a Houdini Asset and Playing.

水. 6月 21, 2023
20.0.381

Fixed an HQueue bug where the server sometimes stopped assigning clients to jobs after jobs were cancelled on the HQueue website.

水. 6月 21, 2023
20.0.381

Added new global property "Indirect Guiding Render From Scratch Post-Training" to control whether to discard render progress after indirect guiding training. Also checkpointing is now allowed during the training phase.

水. 6月 21, 2023
20.0.380

Fixed crash in Unreal when using a blueprint as input when running in Play Mode.

水. 6月 21, 2023
20.0.381

Added parameters in Tangent Field SOP that allow singularity group output based on the positive or negative sign of the singular element.

水. 6月 21, 2023