Houdini Main Changelogs

19.5.653
  • Fixed a regression that caused previous output data to not be reused when recooking an HDA.This, for example, prevented previous instanced actors to be reused deleted.
  • Fixed an issue that caused reused/new instanced actors to not call PostEditChange after a recook.This caused issue, for example, when instantiating NavMesh modules, as the nav mesh was only properlyupdated for new actors, not for reused one that were simply moved to their new transform.
火. 6月 20, 2023
20.0.380
  • Fixed a regression that caused previous output data to not be reused when recooking an HDA.This, for example, prevented previous instanced actors to be reused deleted.
  • Fixed an issue that caused reused/new instanced actors to not call PostEditChange after a recook.This caused issue, for example, when instantiating NavMesh modules, as the nav mesh was only properlyupdated for new actors, not for reused one that were simply moved to their new transform.
火. 6月 20, 2023
19.5.653

The HDA import dialog now supports creating an instance of a TOP asset in addition to importing it, via the "Install and Create" button. TOP asset instances are created in the default /tasks/topnet1 network.

火. 6月 20, 2023
20.0.380

The Crowd Source SOP now has an option to control whether the heading direction is overridden to match the velocity direction (off by default, but enabled for old files to preserve backwards compatibility). An 'orient' attribute is also now created to define the agent's orientation and allow it to different from the velocity direction.

火. 6月 20, 2023
20.0.380

The HDA import dialog now supports creating an instance of a TOP asset in addition to importing it, via the "Install and Create" button. TOP asset instances are created in the default /tasks/topnet1 network.

火. 6月 20, 2023
20.0.380

Added a toggle to the Draw Curve SOP for whether to enable stroke caching, and promoted the Geometry File parameter from the internal stash to allow offloading the stashed curves to an external file.

火. 6月 20, 2023
19.5.653

HoudiniGL now ignores the USD Preview Shader parameter value when there is an input for that property.

火. 6月 20, 2023
20.0.380

HoudiniGL now ignores the USD Preview Shader parameter value when there is an input for that property.

火. 6月 20, 2023
20.0.379

Fixed landscape bake updates not showing up correctly in Unreal

火. 6月 20, 2023
19.5.652

Fixed baking issues in landscapes where Unreal would not show updates.

火. 6月 20, 2023
20.0.379

Updated the Guide Process SOP's internals to make porting more operations to C++ much easier and cleaner. Set Length have changed very slightly.

This can change results of Hair Card Gen SOP substantially, because the UV Layout code therein is very sensitive to tiny input changes.

月. 6月 19, 2023
20.0.379

Updated the Guide Process SOP's internals to make porting more operations to C++ much easier and cleaner. Set Length have changed very slightly.

This can change results of Hair Card Gen SOP substantially, because the UV Layout code therein is very sensitive to tiny input changes.

月. 6月 19, 2023
19.5.652

The Split TOP now displays the matched work items by default, instead of the input work items. It also have a toggle to configure its work item display to show unmatched items instead, for debugging purposes.

月. 6月 19, 2023
20.0.379

Added a documentation to chiang_fur VEX function.

月. 6月 19, 2023
20.0.379

Added "Indirect Guiding Components" property for karma and removed deprecated "Indirect Spatial Filter" and "Indirect Directional Filter" properties from RenderSettings LOP.

月. 6月 19, 2023
20.0.379

The Split TOP now displays the matched work items by default, instead of the input work items. It also have a toggle to configure its work item display to show unmatched items instead, for debugging purposes.

月. 6月 19, 2023
19.5.652

Fixed a crash in HOM when calling Node.loadItemsFromFile()

月. 6月 19, 2023
19.5.652

Improved performance of Material Variation LOP when working with large numbers of instances.

月. 6月 19, 2023
20.0.379

Improved performance of Material Variation LOP when working with large numbers of instances.

月. 6月 19, 2023
20.0.376

Karma Voronoi Noise fixed manhatten metric

金. 6月 16, 2023
19.5.649

The list of supported event types for an event source can now be queried using the new pdg.EventEmitter.supportedEventTypes property. This is available on all EventEmitter subclasses, such as pdg.Node, pdg.WorkItem, and pdg.GraphContext.

金. 6月 16, 2023
20.0.376

Karma Voronoi Noise shaders UX improvements: added scale and offset, made metric parm as a drop down menu

金. 6月 16, 2023
20.0.376

The list of supported event types for an event source can now be queried using the new pdg.EventEmitter.supportedEventTypes property. This is available on all EventEmitter subclasses, such as pdg.Node, pdg.WorkItem, and pdg.GraphContext.

金. 6月 16, 2023
20.0.375

Fixed a case when invalid ocio_transformview's display/view combinations caused a crash.

木. 6月 15, 2023
19.5.647

Additional fixes for Subdivide SOP when dividing edges with bad geometry during crack closing.

水. 6月 14, 2023