Houdini Main Changelogs

18.5.241

Unity plugin: Fixed terrain generation where there was an overlap due to using corner sampling, and scattered points were offset.

金. 6月 12, 2020
18.5.241

The pdg.scheduler.isWorkItemReady method now returns a value from the pdg.workItemReadyResult enum instead of a boolean.

金. 6月 12, 2020
18.5.241

The pdg.scheduler.isWorkItemReady method now returns a value from the pdg.workItemReadyResult enum instead of a boolean.

金. 6月 12, 2020
18.5.241

The pdg.scheduler.isWorkItemReady method now returns a value from the pdg.workItemReadyResult enum instead of a boolean.

金. 6月 12, 2020
18.5.241

The pdg.scheduler.isWorkItemReady method now returns a value from the pdg.workItemReadyResult enum instead of a boolean.

金. 6月 12, 2020
18.5.241

Hair Clump SOP:

Fixed a bug where the blend values of the last processed curves were reused for preserving length on all curves in a clump. Each curve now properly uses its own data.

Fixed a threading bug with texture lookups. When inserting into the concurrent hash map found a pre-existing value, we didn't set our pointer to the existing map.

金. 6月 12, 2020
18.5.241

Hair Clump SOP:

Fixed a bug where the blend values of the last processed curves were reused for preserving length on all curves in a clump. Each curve now properly uses its own data.

Fixed a threading bug with texture lookups. When inserting into the concurrent hash map found a pre-existing value, we didn't set our pointer to the existing map.

金. 6月 12, 2020
18.5.241

Hair Clump SOP:

Fixed a bug where the blend values of the last processed curves were reused for preserving length on all curves in a clump. Each curve now properly uses its own data.

Fixed a threading bug with texture lookups. When inserting into the concurrent hash map found a pre-existing value, we didn't set our pointer to the existing map.

金. 6月 12, 2020
18.5.241

Hair Clump SOP:

Fixed a bug where the blend values of the last processed curves were reused for preserving length on all curves in a clump. Each curve now properly uses its own data.

Fixed a threading bug with texture lookups. When inserting into the concurrent hash map found a pre-existing value, we didn't set our pointer to the existing map.

金. 6月 12, 2020
18.0.495

Added missing documentation for new parameters on the RBD Material Fracture SOP.

金. 6月 12, 2020
18.5.241

Cleaned up husdshadertranslators, which required renaming many shader translator helper functions. Any custom translators will require an update.

金. 6月 12, 2020
18.5.241

Cleaned up husdshadertranslators, which required renaming many shader translator helper functions. Any custom translators will require an update.

金. 6月 12, 2020
18.5.241

Cleaned up husdshadertranslators, which required renaming many shader translator helper functions. Any custom translators will require an update.

金. 6月 12, 2020
18.5.241

Cleaned up husdshadertranslators, which required renaming many shader translator helper functions. Any custom translators will require an update.

金. 6月 12, 2020
18.5.240

Cleaned up and refactored husdshadertranslators module, changing the names of many functions to make them more consistent, after they have diverged over the course of development.

金. 6月 12, 2020
18.5.240

Cleaned up and refactored husdshadertranslators module, changing the names of many functions to make them more consistent, after they have diverged over the course of development.

金. 6月 12, 2020
18.5.240

Cleaned up and refactored husdshadertranslators module, changing the names of many functions to make them more consistent, after they have diverged over the course of development.

金. 6月 12, 2020
18.5.240

Cleaned up and refactored husdshadertranslators module, changing the names of many functions to make them more consistent, after they have diverged over the course of development.

金. 6月 12, 2020
18.5.241

Found one issue which could cause karma to freeze in the viewport and no longer update. This was a race condition with starting/stopping the renderer and could occur when scrubbing the frame bar.

金. 6月 12, 2020
18.5.241

Found one issue which could cause karma to freeze in the viewport and no longer update. This was a race condition with starting/stopping the renderer and could occur when scrubbing the frame bar.

金. 6月 12, 2020
18.5.241

Found one issue which could cause karma to freeze in the viewport and no longer update. This was a race condition with starting/stopping the renderer and could occur when scrubbing the frame bar.

金. 6月 12, 2020
18.5.241

Found one issue which could cause karma to freeze in the viewport and no longer update. This was a race condition with starting/stopping the renderer and could occur when scrubbing the frame bar.

金. 6月 12, 2020
18.0.496

Fix crash when using viewport color visualizer with an array attribute that had zero length array values.

金. 6月 12, 2020
18.5.241

Fix crash when using viewport color visualizer with an array attribute that had zero length array values.

金. 6月 12, 2020
18.5.241

Fix crash when using viewport color visualizer with an array attribute that had zero length array values.

金. 6月 12, 2020