Houdini Main Changelogs
19.5.614 | Fixed macOS-only checks in Houdini that failed to detect the Apple GPU on M1 and M2 machines. This resulted in a viewport performance hit for some use cases. |
金. 5月 12, 2023 | |
20.0.341 | Added a multigrid solve to the Point Cloud Surface SOP to improve the global surface. |
金. 5月 12, 2023 | |
20.0.340 | Extract Instances LOP now has an option to deactivate point instancers when all instances are extracted. Point Instancer array primvars with an elementsize of 0, and optionally unauthored elementsize, are inherited as scalar primvars. |
金. 5月 12, 2023 | |
20.0.341 | Fixed a bug in the Cone Twist Constraint DOP where the guide geometry for twist limits could be incorrectly displayed. |
金. 5月 12, 2023 | |
20.0.341 | In animation editor Dopesheet, showing and hiding the "All Displayed Channels" row now properly moves the currently active selections up or down so they remain valid. |
金. 5月 12, 2023 | |
20.0.341 | In animation editor Dopesheet, pasting into the "All Displayed Channels" row from a copy that did not include all displayed channels is now disallowed and gives a warning. |
金. 5月 12, 2023 | |
19.5.614 | Fixed accidental change to Merge LOP output with no connected inputs. |
金. 5月 12, 2023 | |
20.0.341 | Fixed accidental change to Merge LOP output with no connected inputs. |
金. 5月 12, 2023 | |
19.5.614 | Added new configuration keys to the HQueue server configuration file, hqserver.ini, for controlling the `waitress` web server component in the HQueue server. Specifically, new `ignore_logging` and `threads` keys are supported under the `[waitress]` section. |
金. 5月 12, 2023 | |
20.0.341 | Added new configuration keys to the HQueue server configuration file, hqserver.ini, for controlling the `waitress` web server component in the HQueue server. Specifically, new `ignore_logging` and `threads` keys are supported under the `[waitress]` section. |
金. 5月 12, 2023 | |
20.0.341 | 'Material Builder' re-labeled to 'VEX Material Builder', to clarify the types of shaders found insde. |
金. 5月 12, 2023 | |
19.0.980 | Render delegate developers can now put environment variables in the "menulabel" field of their UsdRenderers.json file, and they will be expanded in the render delegate menu in the viewport. |
木. 5月 11, 2023 | |
19.5.613 | Updated the USD library to incorporate a fix for https://github.com/PixarAnimationStudios/USD/issues/1902, which caused errors running usdchecker on USD files with internal references. |
木. 5月 11, 2023 | |
19.5.613 | Improved raster space measurement for distant or small subd mesh to avoid popping in level of detail transition. KARMA_IMPROVED_SUBD_LOD environment variable must be set to 1 to enable it (disabled by default for compatibility). |
木. 5月 11, 2023 | |
20.0.340 | Improved raster space measurement for distant or small subd mesh to avoid popping in level of detail transition. |
木. 5月 11, 2023 | |
19.5.613 | Fixed a bug where toggling subdivision off and on in IPR when the mesh is far from camera or has very low dicing rate may cause incorrect shading in the viewport. |
木. 5月 11, 2023 | |
19.5.613 | Render delegate developers can now put environment variables in the "menulabel" field of their UsdRenderers.json file, and they will be expanded in the render delegate menu in the viewport. |
木. 5月 11, 2023 | |
20.0.340 | Render delegate developers can now put environment variables in the "menulabel" field of their UsdRenderers.json file, and they will be expanded in the render delegate menu in the viewport. |
木. 5月 11, 2023 | |
20.0.339 | Removed deprecated foliage bake type. |
木. 5月 11, 2023 | |
20.0.339 | Fixed partially loaded landscapes in World Partition levels not being given the correct transform. |
木. 5月 11, 2023 | |
19.5.613 | When baking in mantra and tracing against a cage, the uvlens shader now respects the "flipnormal" toggle. |
木. 5月 11, 2023 | |
20.0.340 | Karma CPU now supports the "samples" keyword in the gather statement when running VEX shaders. |
木. 5月 11, 2023 | |
19.5.613 | Fixed an HQueue bug where it failed to submit jobs for all input nodes in a ROP chain if there were Fetch ROPs in the chain. This is when submitting jobs from the HQueue Render ROP. |
木. 5月 11, 2023 | |
20.0.340 | Fixed an HQueue bug where it failed to submit jobs for all input nodes in a ROP chain if there were Fetch ROPs in the chain. This is when submitting jobs from the HQueue Render ROP. |
木. 5月 11, 2023 | |
19.5.612 | Fixed an issue World Partition Landscapes would be offset if partially loaded in Unreal. |
木. 5月 11, 2023 |