Houdini Main Changelogs

18.5.224

Fixed categorization for lop insertion point.

火. 5月 26, 2020
18.5.224

Fixed categorization for lop insertion point.

火. 5月 26, 2020
18.0.479

This fix prevents the selector toolbox to be displayed by default in the viewport toolbar when a SOP state is activated. This allows SOP python states, for instance, to display only their parm states if the selection toolbar is not required.

火. 5月 26, 2020
18.5.224

The Transform Pieces SOP no longer promotes a primitive 'name' attribute to a point attribute on the output geometry.

火. 5月 26, 2020
18.5.224

The Transform Pieces SOP no longer promotes a primitive 'name' attribute to a point attribute on the output geometry.

火. 5月 26, 2020
18.5.224

The Transform Pieces SOP no longer promotes a primitive 'name' attribute to a point attribute on the output geometry.

火. 5月 26, 2020
18.5.224

The Transform Pieces SOP no longer promotes a primitive 'name' attribute to a point attribute on the output geometry.

火. 5月 26, 2020
18.5.224

Bandaid fix for broken createSopNodeContainer.

火. 5月 26, 2020
18.5.224

Bandaid fix for broken createSopNodeContainer.

火. 5月 26, 2020
18.5.224

Bandaid fix for broken createSopNodeContainer.

火. 5月 26, 2020
18.5.224

Bandaid fix for broken createSopNodeContainer.

火. 5月 26, 2020
18.5.224

Fixed issues where the Transform Pieces SOP would promote a primitive 'name' attribute on the input to a point attribute on the output geometry. The input attributes are now correctly preserved, and temporary attributes are used internally instead.

火. 5月 26, 2020
18.5.224

Fixed issues where the Transform Pieces SOP would promote a primitive 'name' attribute on the input to a point attribute on the output geometry. The input attributes are now correctly preserved, and temporary attributes are used internally instead.

火. 5月 26, 2020
18.5.224

Fixed issues where the Transform Pieces SOP would promote a primitive 'name' attribute on the input to a point attribute on the output geometry. The input attributes are now correctly preserved, and temporary attributes are used internally instead.

火. 5月 26, 2020
18.5.224

Fixed issues where the Transform Pieces SOP would promote a primitive 'name' attribute on the input to a point attribute on the output geometry. The input attributes are now correctly preserved, and temporary attributes are used internally instead.

火. 5月 26, 2020
18.5.224

VEX will no longer try to allow you to reference a parameter or local variable from outside the scope of a nested function.

火. 5月 26, 2020
18.5.224

VEX will no longer try to allow you to reference a parameter or local variable from outside the scope of a nested function.

火. 5月 26, 2020
18.5.224

VEX will no longer try to allow you to reference a parameter or local variable from outside the scope of a nested function.

火. 5月 26, 2020
18.5.224

VEX will no longer try to allow you to reference a parameter or local variable from outside the scope of a nested function.

火. 5月 26, 2020
18.5.224

When using OpenSubdivision with 64-bit floating point positions, the results will now be preserved in 64-bit floating point precision.

火. 5月 26, 2020
18.5.224

When using OpenSubdivision with 64-bit floating point positions, the results will now be preserved in 64-bit floating point precision.

火. 5月 26, 2020
18.5.224

When using OpenSubdivision with 64-bit floating point positions, the results will now be preserved in 64-bit floating point precision.

火. 5月 26, 2020
18.5.224

When using OpenSubdivision with 64-bit floating point positions, the results will now be preserved in 64-bit floating point precision.

火. 5月 26, 2020
18.0.479

The old Stroke State and the locating of the old Brush states will use the standard tolerance of 5e3f rather than 0.1f. This means they will be a lot faster on small geometry. (very small geometry will stil start to run into issues, but at the same scale that the other operations already fail at)

火. 5月 26, 2020
18.5.224

Fixed Karma to find VEX shaders using the resolved path of the source asset set on UsdShader primitives, rather than the raw source asset path.

火. 5月 26, 2020