Houdini Main Changelogs

18.5.221

The texture VOP now checks for OCIO color space information in the texture filename and will automatically adjust the color space accordingly.

土. 5月 23, 2020
18.5.221

The texture VOP now checks for OCIO color space information in the texture filename and will automatically adjust the color space accordingly.

土. 5月 23, 2020
18.5.221

The texture VOP now checks for OCIO color space information in the texture filename and will automatically adjust the color space accordingly.

土. 5月 23, 2020
18.5.221

The texture VOP now checks for OCIO color space information in the texture filename and will automatically adjust the color space accordingly.

土. 5月 23, 2020
18.5.221

There's a new VEX function: ocio_parseColorSpace(). This is equivalent to the OCIO parseColorSpaceFromString() function.

土. 5月 23, 2020
18.5.221

There's a new VEX function: ocio_parseColorSpace(). This is equivalent to the OCIO parseColorSpaceFromString() function.

土. 5月 23, 2020
18.5.221

There's a new VEX function: ocio_parseColorSpace(). This is equivalent to the OCIO parseColorSpaceFromString() function.

土. 5月 23, 2020
18.5.221

There's a new VEX function: ocio_parseColorSpace(). This is equivalent to the OCIO parseColorSpaceFromString() function.

土. 5月 23, 2020
18.5.220

Bind VOP inside Material Library LOP now translates into a Primvar Reader (rather than a material primitive input) to allow arbitrary primvar names.

金. 5月 22, 2020
18.5.220

Bind VOP inside Material Library LOP now translates into a Primvar Reader (rather than a material primitive input) to allow arbitrary primvar names.

金. 5月 22, 2020
18.5.220

Bind VOP inside Material Library LOP now translates into a Primvar Reader (rather than a material primitive input) to allow arbitrary primvar names.

金. 5月 22, 2020
18.5.220

Bind VOP inside Material Library LOP now translates into a Primvar Reader (rather than a material primitive input) to allow arbitrary primvar names.

金. 5月 22, 2020
18.0.475

Added a new TOP node `attributerename`. This node can be used for all your attribute renaming needs.

金. 5月 22, 2020
18.5.220

The Shadow Mask SOP can now calculate ambient occlusion.

金. 5月 22, 2020
18.5.220

The Shadow Mask SOP can now calculate ambient occlusion.

金. 5月 22, 2020
18.5.220

The Shadow Mask SOP can now calculate ambient occlusion.

金. 5月 22, 2020
18.5.220

The Shadow Mask SOP can now calculate ambient occlusion.

金. 5月 22, 2020
18.5.220

Reduced CPU usage of mqserver.

金. 5月 22, 2020
18.5.220

Reduced CPU usage of mqserver.

金. 5月 22, 2020
18.5.220

Reduced CPU usage of mqserver.

金. 5月 22, 2020
18.5.220

Reduced CPU usage of mqserver.

金. 5月 22, 2020
18.0.475

Added methods to hou.AgentShape for accessing blendshape inputs or in-between shapes, for shapes that are used with a blendshape deformer.

Add hou.AgentRig.transformNames() and hou.AgentRig.transformHierarchy()

金. 5月 22, 2020
18.0.475

The Agent Edit SOP now allows the Channel Name parameter to specify a list or pattern of channels, for setting multiple channels to the same value.

金. 5月 22, 2020
18.0.475

Bumped the HDK_API_VERSION for changes to the signature of GusdPrimWrapper::unpack() that enable multithreaded geometry conversion.

金. 5月 22, 2020
18.0.475

The Unpack USD SOP now has improved multithreading when unpacking to polygons.

金. 5月 22, 2020