Houdini Main Changelogs

20.0.331

The TriDivide SOP now has a "Convex Polygons" option.

火. 5月 2, 2023
20.0.331

Introduced kma_roomlens shader to bake interior maps for kma_roommap.

火. 5月 2, 2023
20.0.331

Fixed a bug where the Fit Plane mode of Triangulate2D could produce a plane oriented in the opposite direction of the input polygons' normals.

火. 5月 2, 2023
19.5.604

Fix regression from 19.5.537 for crash that happens in the animation editor when deleting all keys in a channel while draw past ends is on.

火. 5月 2, 2023
19.5.604

Added a parameter to the local scheduler TOP that can be used to control the maximum memory usage of task proceses. Task that exceed the limit are killed automatically.

火. 5月 2, 2023
20.0.331

Added a parameter to the local scheduler TOP that can be used to control the maximum memory usage of task proceses. Task that exceed the limit are killed automatically.

火. 5月 2, 2023
20.0.330

Introduced roommapframe SOP to setup a geometry for kma_roommap shader.

月. 5月 1, 2023
20.0.330

Replaced hou.NetworkEditor.setVolatileKeys() and isVolatileKeyDown() with setVolatileHotkeys() and isVolatileHotkeyDown(), which work with symbolic hotkeys rather than raw key strings.

月. 5月 1, 2023
20.0.330

Replaced hou.NetworkEditor.setVolatileKeys() and isVolatileKeyDown() with setVolatileHotkeys() and isVolatileHotkeyDown(), which work with symbolic hotkeys rather than raw key strings.

月. 5月 1, 2023
20.0.330

The Open Image IO TOP now uses the hou.Color.ocio_configPath() method to select the default config path, instead of a hardcoded path.

月. 5月 1, 2023
20.0.330

Added a "Compute MikkT Tangents" toggle parameter to the FBX Skin Import and FBX Character Import SOP nodes to compute MikkT tangents on models with UV and normal data. These are stored as vertex attributes.

月. 5月 1, 2023
18.5.1293

The Command Send TOP now exposes a parameter to configure whether the code should be evaluated in a standalone locale context, or in the shared global context.

月. 5月 1, 2023
19.0.970

The Command Send TOP now exposes a parameter to configure whether the code should be evaluated in a standalone locale context, or in the shared global context.

月. 5月 1, 2023
19.5.603

Fix Houdini crash when hitting the final license failure prompt that alerted where the scene was saved from background threads. An error will be printed out to a console instead in these cases.

月. 5月 1, 2023
20.0.330

Fix Houdini crash when hitting the final license failure prompt that alerted where the scene was saved from background threads. An error will be printed out to a console instead in these cases.

月. 5月 1, 2023
19.5.600

Fixes a bug with the Modify Point Instances LOP which prevented render and guide purpose instances from being handled internally.

土. 4月 29, 2023
19.5.601

Karma XPU will now gracefully fail to load images with very large data windows rather than crashing.

土. 4月 29, 2023
20.0.327

Improvements to material override workflows. Karma, USD MaterialX, and USD Preview builders now create the inherits if their Material Flag is enabled. Collect VOPs also create inherits arcs. This sets the stage for easier wide-scale edits of shared materials, even within instances.

金. 4月 28, 2023
20.0.327

Added USD Preview Builder, which filters only the small set of USD Preview shaders.

金. 4月 28, 2023
20.0.327

New Material Library LOPs will add a filtered tab menu. The filtered menu is focused on Material Builders/Subnets. This makes the initial tab menu far less imposing, and makes the VOP representation more closely follow what happens in USD.

金. 4月 28, 2023
20.0.327

Added a new mode to the Shrinkwrap SOP which computes a 2D convex hull.

金. 4月 28, 2023
20.0.327

Integer attributes on subd meshes are now evaluated on the hull (closest vertex) and no longer based on vertex weights.

金. 4月 28, 2023
20.0.327

Reduced memory usage for subd meshes in most cases.

金. 4月 28, 2023
20.0.327

Fixed issue with RMB > Save Node Type on VOP HDAs that have signature parm.

金. 4月 28, 2023
20.0.327

Animation Graph editor improvements.

  • Added preference for MMB pan behavior. It can be found in Settings > Middle Mouse Interaction.
  • Status prompts on the bottom of the screen now update to reflect this preference.
  • "Show selected handles" is now the default view mode.
  • Hidden slope/acceleration handles can no longer be selected.
  • Hidden value handles can no longer be MMB dragged.
  • Timemarks are highlighted to look more like 19.5.
金. 4月 28, 2023