Houdini Main Changelogs
18.5.210 | The Agent Edit SOP now allows the Channel Name parameter to specify a list or pattern of channels, for setting multiple channels to the same value. |
火. 5月 12, 2020 | |
18.0.465 | Fixed an issue with custom cache handlers not being able to eval parms against the work item passed into the handler. |
火. 5月 12, 2020 | |
18.5.210 | When a lop is updating the viewport geometry, reduce the number of texture loader threads to give the geometry threads priority. |
火. 5月 12, 2020 | |
18.5.210 | When a lop is updating the viewport geometry, reduce the number of texture loader threads to give the geometry threads priority. |
火. 5月 12, 2020 | |
18.5.210 | When a lop is updating the viewport geometry, reduce the number of texture loader threads to give the geometry threads priority. |
火. 5月 12, 2020 | |
18.5.210 | When a lop is updating the viewport geometry, reduce the number of texture loader threads to give the geometry threads priority. |
火. 5月 12, 2020 | |
18.0.465 | The Connect Adjacent Pieces SOP, when in Adjacent Pieces from Points mode and both a point and primitive 'name' attribute exist, will now prefer to use the point name attribute instead of overwriting it with the promoted prim attribute. |
火. 5月 12, 2020 | |
18.5.210 | Moved light lop state to viewer_states instead of being embedded to allow for subclassing and usibility by other nodes. |
火. 5月 12, 2020 | |
18.5.210 | Moved light lop state to viewer_states instead of being embedded to allow for subclassing and usibility by other nodes. |
火. 5月 12, 2020 | |
18.5.210 | Moved light lop state to viewer_states instead of being embedded to allow for subclassing and usibility by other nodes. |
火. 5月 12, 2020 | |
18.5.210 | Moved light lop state to viewer_states instead of being embedded to allow for subclassing and usibility by other nodes. |
火. 5月 12, 2020 | |
18.5.210 | The Connect Adjacent Pieces SOP, when in Adjacent Pieces from Points mode and both a point and primitive 'name' attribute exist, will now prefer to use the point name attribute instead of overwriting it with the promoted prim attribute. |
火. 5月 12, 2020 | |
18.5.210 | The Connect Adjacent Pieces SOP, when in Adjacent Pieces from Points mode and both a point and primitive 'name' attribute exist, will now prefer to use the point name attribute instead of overwriting it with the promoted prim attribute. |
火. 5月 12, 2020 | |
18.5.210 | The Connect Adjacent Pieces SOP, when in Adjacent Pieces from Points mode and both a point and primitive 'name' attribute exist, will now prefer to use the point name attribute instead of overwriting it with the promoted prim attribute. |
火. 5月 12, 2020 | |
18.5.210 | The Connect Adjacent Pieces SOP, when in Adjacent Pieces from Points mode and both a point and primitive 'name' attribute exist, will now prefer to use the point name attribute instead of overwriting it with the promoted prim attribute. |
火. 5月 12, 2020 | |
18.5.210 | Fixed a bug where tooltips stole window focus causing the Network View's MMB info window to close prematurely. |
火. 5月 12, 2020 | |
18.5.210 | Fixed a bug where tooltips stole window focus causing the Network View's MMB info window to close prematurely. |
火. 5月 12, 2020 | |
18.5.210 | Fixed a bug where tooltips stole window focus causing the Network View's MMB info window to close prematurely. |
火. 5月 12, 2020 | |
18.5.210 | Fixed a bug where tooltips stole window focus causing the Network View's MMB info window to close prematurely. |
火. 5月 12, 2020 | |
18.5.210 | Fixed an issue with custom cache handlers not being able to eval parms against the work item passed into the handler. |
火. 5月 12, 2020 | |
18.5.210 | Fixed an issue with custom cache handlers not being able to eval parms against the work item passed into the handler. |
火. 5月 12, 2020 | |
18.5.210 | Fixed an issue with custom cache handlers not being able to eval parms against the work item passed into the handler. |
火. 5月 12, 2020 | |
18.5.210 | Fixed an issue with custom cache handlers not being able to eval parms against the work item passed into the handler. |
火. 5月 12, 2020 | |
18.5.209 | Implemented Material Library LOP performance optimization for translating VOP nodes into USD shader primitives. If the LOP has cooked, it can reuse some of the authored USD stage, and translate only select few affected VOPs, without the need to translate any other ones. |
月. 5月 11, 2020 | |
18.5.209 | Implemented Material Library LOP performance optimization for translating VOP nodes into USD shader primitives. If the LOP has cooked, it can reuse some of the authored USD stage, and translate only select few affected VOPs, without the need to translate any other ones. |
月. 5月 11, 2020 |