Houdini Main Changelogs
18.5.170 | Fixed potential NaN values with BSDF-centric sampling of dome lights when the environment map contains black values near its poles. |
木. 4月 2, 2020 | |
18.5.170 | Fixed potential NaN values with BSDF-centric sampling of dome lights when the environment map contains black values near its poles. |
木. 4月 2, 2020 | |
18.5.170 | Fixed potential NaN values with BSDF-centric sampling of dome lights when the environment map contains black values near its poles. |
木. 4月 2, 2020 | |
18.5.170 | Fixed potential NaN values with BSDF-centric sampling of dome lights when the environment map contains black values near its poles. |
木. 4月 2, 2020 | |
18.5.170 | Fixed problem with HAPI_MaterialInfo::hasChanged never being reset for VOP material nodes. |
木. 4月 2, 2020 | |
18.5.170 | Fixed problem with HAPI_MaterialInfo::hasChanged never being reset for VOP material nodes. |
木. 4月 2, 2020 | |
18.5.170 | Fixed problem with HAPI_MaterialInfo::hasChanged never being reset for VOP material nodes. |
木. 4月 2, 2020 | |
18.5.170 | Fixed problem with HAPI_MaterialInfo::hasChanged never being reset for VOP material nodes. |
木. 4月 2, 2020 | |
18.5.170 | The attribute create and wedge TOP nodes will now issue a warning when they rename an attribute to make it a valid attrib name. An issue with the wedgeattribs attribute on wedge work items incorrectly storing invalid attribute names has also been fixed. |
木. 4月 2, 2020 | |
18.5.170 | The attribute create and wedge TOP nodes will now issue a warning when they rename an attribute to make it a valid attrib name. An issue with the wedgeattribs attribute on wedge work items incorrectly storing invalid attribute names has also been fixed. |
木. 4月 2, 2020 | |
18.5.170 | The attribute create and wedge TOP nodes will now issue a warning when they rename an attribute to make it a valid attrib name. An issue with the wedgeattribs attribute on wedge work items incorrectly storing invalid attribute names has also been fixed. |
木. 4月 2, 2020 | |
18.5.170 | The attribute create and wedge TOP nodes will now issue a warning when they rename an attribute to make it a valid attrib name. An issue with the wedgeattribs attribute on wedge work items incorrectly storing invalid attribute names has also been fixed. |
木. 4月 2, 2020 | |
18.5.170 | The TOP Deadline scheduler now supports work item export environment attributes. If the work item environment attribute contains PATH, it will override the local machine's PATH environment for the task. |
木. 4月 2, 2020 | |
18.5.170 | The TOP Deadline scheduler now supports work item export environment attributes. If the work item environment attribute contains PATH, it will override the local machine's PATH environment for the task. |
木. 4月 2, 2020 | |
18.5.170 | The TOP Deadline scheduler now supports work item export environment attributes. If the work item environment attribute contains PATH, it will override the local machine's PATH environment for the task. |
木. 4月 2, 2020 | |
18.5.170 | The TOP Deadline scheduler now supports work item export environment attributes. If the work item environment attribute contains PATH, it will override the local machine's PATH environment for the task. |
木. 4月 2, 2020 | |
18.5.170 | Source Attribute feature on the Volume Rasterize Attributes SOP now accepts patterns. That is, value of this attribute can be a pattern, and a point will be used for rasterization if the VDB name matches the pattern. |
木. 4月 2, 2020 | |
18.5.170 | Source Attribute feature on the Volume Rasterize Attributes SOP now accepts patterns. That is, value of this attribute can be a pattern, and a point will be used for rasterization if the VDB name matches the pattern. |
木. 4月 2, 2020 | |
18.5.170 | Source Attribute feature on the Volume Rasterize Attributes SOP now accepts patterns. That is, value of this attribute can be a pattern, and a point will be used for rasterization if the VDB name matches the pattern. |
木. 4月 2, 2020 | |
18.5.170 | Source Attribute feature on the Volume Rasterize Attributes SOP now accepts patterns. That is, value of this attribute can be a pattern, and a point will be used for rasterization if the VDB name matches the pattern. |
木. 4月 2, 2020 | |
18.5.170 | Multiple improvements to the Partition by Frame TOP node:
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木. 4月 2, 2020 | |
18.5.170 | Multiple improvements to the Partition by Frame TOP node:
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木. 4月 2, 2020 | |
18.5.170 | Multiple improvements to the Partition by Frame TOP node:
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木. 4月 2, 2020 | |
18.5.170 | Multiple improvements to the Partition by Frame TOP node:
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木. 4月 2, 2020 | |
18.5.170 | The Scene Import LOP now sets the "normalize" attribute on all created USD lights to "True", since this corresponds to how mantra treats lights created at the object level. |
木. 4月 2, 2020 |