Houdini Main Changelogs

18.5.170

Fixed potential NaN values with BSDF-centric sampling of dome lights when the environment map contains black values near its poles.

木. 4月 2, 2020
18.5.170

Fixed potential NaN values with BSDF-centric sampling of dome lights when the environment map contains black values near its poles.

木. 4月 2, 2020
18.5.170

Fixed potential NaN values with BSDF-centric sampling of dome lights when the environment map contains black values near its poles.

木. 4月 2, 2020
18.5.170

Fixed potential NaN values with BSDF-centric sampling of dome lights when the environment map contains black values near its poles.

木. 4月 2, 2020
18.5.170

Fixed problem with HAPI_MaterialInfo::hasChanged never being reset for VOP material nodes.

木. 4月 2, 2020
18.5.170

Fixed problem with HAPI_MaterialInfo::hasChanged never being reset for VOP material nodes.

木. 4月 2, 2020
18.5.170

Fixed problem with HAPI_MaterialInfo::hasChanged never being reset for VOP material nodes.

木. 4月 2, 2020
18.5.170

Fixed problem with HAPI_MaterialInfo::hasChanged never being reset for VOP material nodes.

木. 4月 2, 2020
18.5.170

The attribute create and wedge TOP nodes will now issue a warning when they rename an attribute to make it a valid attrib name. An issue with the wedgeattribs attribute on wedge work items incorrectly storing invalid attribute names has also been fixed.

木. 4月 2, 2020
18.5.170

The attribute create and wedge TOP nodes will now issue a warning when they rename an attribute to make it a valid attrib name. An issue with the wedgeattribs attribute on wedge work items incorrectly storing invalid attribute names has also been fixed.

木. 4月 2, 2020
18.5.170

The attribute create and wedge TOP nodes will now issue a warning when they rename an attribute to make it a valid attrib name. An issue with the wedgeattribs attribute on wedge work items incorrectly storing invalid attribute names has also been fixed.

木. 4月 2, 2020
18.5.170

The attribute create and wedge TOP nodes will now issue a warning when they rename an attribute to make it a valid attrib name. An issue with the wedgeattribs attribute on wedge work items incorrectly storing invalid attribute names has also been fixed.

木. 4月 2, 2020
18.5.170

The TOP Deadline scheduler now supports work item export environment attributes. If the work item environment attribute contains PATH, it will override the local machine's PATH environment for the task.

木. 4月 2, 2020
18.5.170

The TOP Deadline scheduler now supports work item export environment attributes. If the work item environment attribute contains PATH, it will override the local machine's PATH environment for the task.

木. 4月 2, 2020
18.5.170

The TOP Deadline scheduler now supports work item export environment attributes. If the work item environment attribute contains PATH, it will override the local machine's PATH environment for the task.

木. 4月 2, 2020
18.5.170

The TOP Deadline scheduler now supports work item export environment attributes. If the work item environment attribute contains PATH, it will override the local machine's PATH environment for the task.

木. 4月 2, 2020
18.5.170

Source Attribute feature on the Volume Rasterize Attributes SOP now accepts patterns. That is, value of this attribute can be a pattern, and a point will be used for rasterization if the VDB name matches the pattern.

木. 4月 2, 2020
18.5.170

Source Attribute feature on the Volume Rasterize Attributes SOP now accepts patterns. That is, value of this attribute can be a pattern, and a point will be used for rasterization if the VDB name matches the pattern.

木. 4月 2, 2020
18.5.170

Source Attribute feature on the Volume Rasterize Attributes SOP now accepts patterns. That is, value of this attribute can be a pattern, and a point will be used for rasterization if the VDB name matches the pattern.

木. 4月 2, 2020
18.5.170

Source Attribute feature on the Volume Rasterize Attributes SOP now accepts patterns. That is, value of this attribute can be a pattern, and a point will be used for rasterization if the VDB name matches the pattern.

木. 4月 2, 2020
18.5.170

Multiple improvements to the Partition by Frame TOP node:

  • Input frame ranges can now including negative frames.
  • Added support for specifying a string attribute or non-consecutiveinteger attribute to the Wedge Attribute parameter on the partition byframe, which is used to split input work items by that attribute valuebefore partitioning.
木. 4月 2, 2020
18.5.170

Multiple improvements to the Partition by Frame TOP node:

  • Input frame ranges can now including negative frames.
  • Added support for specifying a string attribute or non-consecutiveinteger attribute to the Wedge Attribute parameter on the partition byframe, which is used to split input work items by that attribute valuebefore partitioning.
木. 4月 2, 2020
18.5.170

Multiple improvements to the Partition by Frame TOP node:

  • Input frame ranges can now including negative frames.
  • Added support for specifying a string attribute or non-consecutiveinteger attribute to the Wedge Attribute parameter on the partition byframe, which is used to split input work items by that attribute valuebefore partitioning.
木. 4月 2, 2020
18.5.170

Multiple improvements to the Partition by Frame TOP node:

  • Input frame ranges can now including negative frames.
  • Added support for specifying a string attribute or non-consecutiveinteger attribute to the Wedge Attribute parameter on the partition byframe, which is used to split input work items by that attribute valuebefore partitioning.
木. 4月 2, 2020
18.5.170

The Scene Import LOP now sets the "normalize" attribute on all created USD lights to "True", since this corresponds to how mantra treats lights created at the object level.

木. 4月 2, 2020