Houdini Main Changelogs
20.0.311 | Fixed potential crashing when saving and loading .hip files containing code in the Python Source Editor. |
水. 4月 12, 2023 | |
20.0.310 | Added hou.GeometrySpreadsheet.setAttribType() to control whether point / vertex / prim / detail attributes are being displayed in the spreadsheet. |
火. 4月 11, 2023 | |
19.5.583 | Further to the change in 19.5.582, the Instancer LOP now treats 3-float SOP data with no type qualifier as "float3"/"double3" when generating USD attributes, rather than the previous "vector3f"/"vector3d". If you require "vector3f"/"vector3d" USD types, you must now explicitly set a "vector" type qualifier in SOPs. |
火. 4月 11, 2023 | |
19.5.583 | Extended hou.LopNode.addHeldLayer to work after both editableStage and editableLayer (previously it only worked after editableStage). |
火. 4月 11, 2023 | |
19.5.583 | Karma Cryptomatte LOP now creates render vars as float3, rather than color3f. |
火. 4月 11, 2023 | |
20.0.310 | Karma Cryptomatte LOP now creates render vars as float3, rather than color3f. |
火. 4月 11, 2023 | |
19.5.583 | Fixed a bug where some portions of volume may appear cut off when it has large filter width and has velocity blur enabled. |
火. 4月 11, 2023 | |
20.0.310 | Fixed a bug where some portions of volume may appear cut off when it has large filter width and has velocity blur enabled. |
火. 4月 11, 2023 | |
20.0.310 | The USD Import TOP now has an option to encode imported attribute names using Houdini text encoding format, instead of just replacing all invalid characters with an '_'. |
火. 4月 11, 2023 | |
20.0.310 | Extended hou.LopNode.addHeldLayer to work after both editableStage and editableLayer (previously it only worked after editableStage). |
火. 4月 11, 2023 | |
19.5.583 | Fixed translation issue with mtlx2karma.py which sometimes caused bad JSON to be created (which could lead to crashes in Karma). |
火. 4月 11, 2023 | |
19.0.949 | Fixed a bug where some portion of VDB volume could appear missing with velocity blur enabled. |
月. 4月 10, 2023 | |
19.5.582 | Fixed a bug where some portion of VDB volume could appear missing with velocity blur enabled. |
月. 4月 10, 2023 | |
20.0.309 | Fixed a bug where some portion of VDB volume could appear missing with velocity blur enabled. |
月. 4月 10, 2023 | |
20.0.309 | Fixed bug where MMB+drag on the timeline would discard the current selection instead of modifying selected keys. |
月. 4月 10, 2023 | |
19.5.582 | The pdg.scheduler.submitGraphAsJob function now returns the job ID as a second return value, in addition to the job's status URL. |
月. 4月 10, 2023 | |
20.0.309 | The pdg.scheduler.submitGraphAsJob function now returns the job ID as a second return value, in addition to the job's status URL. |
月. 4月 10, 2023 | |
19.5.582 | Fixed an issue where the Cache LOP was recooking its inputs more often than necessary when in "Cache Cooked Frames" or "Cache Current Frame Only" modes. |
月. 4月 10, 2023 | |
20.0.309 | Renamed the environment variable HOUDINI_ANIM_ENABLE_GRAPH_SHADER to ENV_HOUDINI_ANIM_ENABLE_GPU_ACCELERATION and updated documentation. |
月. 4月 10, 2023 | |
20.0.309 | Moved more hotkey handling in the LOP viewer to give states first crack at more key events. |
月. 4月 10, 2023 | |
19.5.582 | The Instancer LOP now respects the "type qualifier" (e.g., "position", "normal", etc) more consistently when converting SOP attribute data to USD. |
月. 4月 10, 2023 | |
20.0.309 | Fixed an issue where the Cache LOP was recooking its inputs more often than necessary when in "Cache Cooked Frames" or "Cache Current Frame Only" modes. |
月. 4月 10, 2023 | |
20.0.305 | Fixed a bug introduced in 20.0.303 that caused viewers to be missing their node interests. |
木. 4月 6, 2023 | |
19.0.944 |
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水. 4月 5, 2023 | |
20.0.304 |
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水. 4月 5, 2023 |