Houdini Main Changelogs

20.0.311

Fixed potential crashing when saving and loading .hip files containing code in the Python Source Editor.

水. 4月 12, 2023
20.0.310

Added hou.GeometrySpreadsheet.setAttribType() to control whether point / vertex / prim / detail attributes are being displayed in the spreadsheet.

火. 4月 11, 2023
19.5.583

Further to the change in 19.5.582, the Instancer LOP now treats 3-float SOP data with no type qualifier as "float3"/"double3" when generating USD attributes, rather than the previous "vector3f"/"vector3d". If you require "vector3f"/"vector3d" USD types, you must now explicitly set a "vector" type qualifier in SOPs.

火. 4月 11, 2023
19.5.583

Extended hou.LopNode.addHeldLayer to work after both editableStage and editableLayer (previously it only worked after editableStage).

火. 4月 11, 2023
19.5.583

Karma Cryptomatte LOP now creates render vars as float3, rather than color3f.

火. 4月 11, 2023
20.0.310

Karma Cryptomatte LOP now creates render vars as float3, rather than color3f.

火. 4月 11, 2023
19.5.583

Fixed a bug where some portions of volume may appear cut off when it has large filter width and has velocity blur enabled.

火. 4月 11, 2023
20.0.310

Fixed a bug where some portions of volume may appear cut off when it has large filter width and has velocity blur enabled.

火. 4月 11, 2023
20.0.310

The USD Import TOP now has an option to encode imported attribute names using Houdini text encoding format, instead of just replacing all invalid characters with an '_'.

火. 4月 11, 2023
20.0.310

Extended hou.LopNode.addHeldLayer to work after both editableStage and editableLayer (previously it only worked after editableStage).

火. 4月 11, 2023
19.5.583

Fixed translation issue with mtlx2karma.py which sometimes caused bad JSON to be created (which could lead to crashes in Karma).

火. 4月 11, 2023
19.0.949

Fixed a bug where some portion of VDB volume could appear missing with velocity blur enabled.

月. 4月 10, 2023
19.5.582

Fixed a bug where some portion of VDB volume could appear missing with velocity blur enabled.

月. 4月 10, 2023
20.0.309

Fixed a bug where some portion of VDB volume could appear missing with velocity blur enabled.

月. 4月 10, 2023
20.0.309

Fixed bug where MMB+drag on the timeline would discard the current selection instead of modifying selected keys.

月. 4月 10, 2023
19.5.582

The pdg.scheduler.submitGraphAsJob function now returns the job ID as a second return value, in addition to the job's status URL.

月. 4月 10, 2023
20.0.309

The pdg.scheduler.submitGraphAsJob function now returns the job ID as a second return value, in addition to the job's status URL.

月. 4月 10, 2023
19.5.582

Fixed an issue where the Cache LOP was recooking its inputs more often than necessary when in "Cache Cooked Frames" or "Cache Current Frame Only" modes.

月. 4月 10, 2023
20.0.309

Renamed the environment variable HOUDINI_ANIM_ENABLE_GRAPH_SHADER to ENV_HOUDINI_ANIM_ENABLE_GPU_ACCELERATION and updated documentation.

月. 4月 10, 2023
20.0.309

Moved more hotkey handling in the LOP viewer to give states first crack at more key events.

月. 4月 10, 2023
19.5.582

The Instancer LOP now respects the "type qualifier" (e.g., "position", "normal", etc) more consistently when converting SOP attribute data to USD.

月. 4月 10, 2023
20.0.309

Fixed an issue where the Cache LOP was recooking its inputs more often than necessary when in "Cache Cooked Frames" or "Cache Current Frame Only" modes.

月. 4月 10, 2023
20.0.305

Fixed a bug introduced in 20.0.303 that caused viewers to be missing their node interests.

木. 4月 6, 2023
19.0.944
  • Fixed incorrect material assignment when using instancers.
  • It is now possible to use/mix both material override attributes (unreal_materialX)and material instance attributes (unreal_material_instanceX) with instancers.
  • Fixed generated material instances not always being properly baked for instancers.
  • Removed the "Update Input Landscape" feature as it was non longer needed.Please use Landscape Edit Layers instead.
水. 4月 5, 2023
20.0.304
  • Fixed incorrect material assignment when using instancers.
  • It is now possible to use/mix both material override attributes (unreal_materialX)and material instance attributes (unreal_material_instanceX) with instancers.
  • Fixed generated material instances not always being properly baked for instancers.
  • Removed the "Update Input Landscape" feature as it was non longer needed.Please use Landscape Edit Layers instead.
水. 4月 5, 2023