Houdini Main Changelogs
20.0.303 | Fixed bugs where assignments to hotkeys for invoking volatile states might now work until Houdini was restarted. Fixed bug where using the Alt key for the view state would not work if the view state did have any keys assigned to its volatile hotkey. |
火. 4月 4, 2023 | |
20.0.303 | The Render Gallery now captures all the AOVs when taking a snapshot, rather than just the AOV currently displayed in the viewport. |
火. 4月 4, 2023 | |
19.5.576 | Volume Combine SOP and HeightField Combine SOP will properly use the blend volume when the blend and source volume are different. |
火. 4月 4, 2023 | |
19.0.943 | The Attribute VOP & Wrangle SOPs will no longer rebuild their snippet cache if the group field changes. |
火. 4月 4, 2023 | |
19.5.576 | The Attribute VOP & Wrangle SOPs will no longer rebuild their snippet cache if the group field changes. |
火. 4月 4, 2023 | |
19.5.576 | Fixed an issue that was preventing the work item info window from opening properly when used with the Work Item Info button in the TOP status bar. |
火. 4月 4, 2023 | |
20.0.303 | Fixed an issue that was preventing the work item info window from opening properly when used with the Work Item Info button in the TOP status bar. |
火. 4月 4, 2023 | |
20.0.303 | Added caching to the Point Cloud Normal SOP to avoid full recooks. This makes the "Reverse Normals" toggle much more interactive. |
火. 4月 4, 2023 | |
19.5.575 | Fixed a bug in the Geometry Import TOP when loading and merging multiple input .obj files into a single piece of geometry. Duplicate geometry was being included in the final output, resulting in an inflated point/prim count when compared with the source files. |
モン. 4月 3, 2023 | |
20.0.302 | Fixed a bug in the Geometry Import TOP when loading and merging multiple input .obj files into a single piece of geometry. Duplicate geometry was being included in the final output, resulting in an inflated point/prim count when compared with the source files. |
モン. 4月 3, 2023 | |
19.5.575 | Fixed a bug where rayimport() call for smooth normal (and subsequently N AOV) on non-poly mesh would output in incorrect space. This also addresses shading artifacts on curves and point meshes under "Simplified Shading" mode. |
モン. 4月 3, 2023 | |
20.0.302 | Houdini now allows saving shelf tools directly to an HDA. In HOM or GUI you can now use "opdef:/Object/foo" as the shelf file path. |
モン. 4月 3, 2023 | |
19.5.575 | Fixed a bug where cooking a TOP network for the first time would flag the current scene file as modified, when at least one node in the TOP network had a non-default scheduler override. |
モン. 4月 3, 2023 | |
20.0.302 | Fixed a bug where cooking a TOP network for the first time would flag the current scene file as modified, when at least one node in the TOP network had a non-default scheduler override. |
モン. 4月 3, 2023 | |
19.0.942 | The attribute wrangle and volume wrangle SOP's snippet cache is no longer reset on changing binding names; this in particular speeds up the attribute paint SOP with many layers. |
モン. 4月 3, 2023 | |
20.0.302 | Fixed a bug where rayimport() call for smooth normal (and subsequently N AOV) on non-poly mesh would output in incorrect space. This also addresses shading artifacts on curves and point meshes under "Simplified Shading" mode. |
モン. 4月 3, 2023 | |
19.5.574 | Prevent crash in PolyBevel-3.0 SOP that occurs when input has vertex attributes of type texture coorindate that are not of size 3. |
日. 4月 2, 2023 | |
20.0.301 | Prevent crash in PolyBevel-3.0 SOP that occurs when input has vertex attributes of type texture coorindate that are not of size 3. |
日. 4月 2, 2023 | |
19.0.939 | Fixed a bug where fully occluded area lights would be sampled excessively under variance convergence mode. |
金. 3月 31, 2023 | |
19.5.572 | Fixed a bug where fully occluded area lights would be sampled excessively under variance convergence mode. |
金. 3月 31, 2023 | |
20.0.299 | Fixed a bug where fully occluded area lights would be sampled excessively under variance convergence mode. |
金. 3月 31, 2023 | |
19.5.572 | Improved IPR interactivity under variance convergence mode with area/dome lights. |
金. 3月 31, 2023 | |
20.0.299 | Improved IPR interactivity under variance convergence mode with area/dome lights. |
金. 3月 31, 2023 | |
20.0.299 | The video export dialog has been updated.
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金. 3月 31, 2023 | |
20.0.299 | If a MaterialX-based shader does not have bind export for nested dielectrics IOR ('ndior'), use IOR value of the first transmissive dielectrics BSDF declared in the shader. |
金. 3月 31, 2023 |