Houdini Main Changelogs

20.0.303

Fixed bugs where assignments to hotkeys for invoking volatile states might now work until Houdini was restarted.

Fixed bug where using the Alt key for the view state would not work if the view state did have any keys assigned to its volatile hotkey.

火. 4月 4, 2023
20.0.303

The Render Gallery now captures all the AOVs when taking a snapshot, rather than just the AOV currently displayed in the viewport.

火. 4月 4, 2023
19.5.576

Volume Combine SOP and HeightField Combine SOP will properly use the blend volume when the blend and source volume are different.

火. 4月 4, 2023
19.0.943

The Attribute VOP & Wrangle SOPs will no longer rebuild their snippet cache if the group field changes.

火. 4月 4, 2023
19.5.576

The Attribute VOP & Wrangle SOPs will no longer rebuild their snippet cache if the group field changes.

火. 4月 4, 2023
19.5.576

Fixed an issue that was preventing the work item info window from opening properly when used with the Work Item Info button in the TOP status bar.

火. 4月 4, 2023
20.0.303

Fixed an issue that was preventing the work item info window from opening properly when used with the Work Item Info button in the TOP status bar.

火. 4月 4, 2023
20.0.303

Added caching to the Point Cloud Normal SOP to avoid full recooks. This makes the "Reverse Normals" toggle much more interactive.

火. 4月 4, 2023
19.5.575

Fixed a bug in the Geometry Import TOP when loading and merging multiple input .obj files into a single piece of geometry. Duplicate geometry was being included in the final output, resulting in an inflated point/prim count when compared with the source files.

モン. 4月 3, 2023
20.0.302

Fixed a bug in the Geometry Import TOP when loading and merging multiple input .obj files into a single piece of geometry. Duplicate geometry was being included in the final output, resulting in an inflated point/prim count when compared with the source files.

モン. 4月 3, 2023
19.5.575

Fixed a bug where rayimport() call for smooth normal (and subsequently N AOV) on non-poly mesh would output in incorrect space. This also addresses shading artifacts on curves and point meshes under "Simplified Shading" mode.

モン. 4月 3, 2023
20.0.302

Houdini now allows saving shelf tools directly to an HDA. In HOM or GUI you can now use "opdef:/Object/foo" as the shelf file path.

モン. 4月 3, 2023
19.5.575

Fixed a bug where cooking a TOP network for the first time would flag the current scene file as modified, when at least one node in the TOP network had a non-default scheduler override.

モン. 4月 3, 2023
20.0.302

Fixed a bug where cooking a TOP network for the first time would flag the current scene file as modified, when at least one node in the TOP network had a non-default scheduler override.

モン. 4月 3, 2023
19.0.942

The attribute wrangle and volume wrangle SOP's snippet cache is no longer reset on changing binding names; this in particular speeds up the attribute paint SOP with many layers.

モン. 4月 3, 2023
20.0.302

Fixed a bug where rayimport() call for smooth normal (and subsequently N AOV) on non-poly mesh would output in incorrect space. This also addresses shading artifacts on curves and point meshes under "Simplified Shading" mode.

モン. 4月 3, 2023
19.5.574

Prevent crash in PolyBevel-3.0 SOP that occurs when input has vertex attributes of type texture coorindate that are not of size 3.

日. 4月 2, 2023
20.0.301

Prevent crash in PolyBevel-3.0 SOP that occurs when input has vertex attributes of type texture coorindate that are not of size 3.

日. 4月 2, 2023
19.0.939

Fixed a bug where fully occluded area lights would be sampled excessively under variance convergence mode.

金. 3月 31, 2023
19.5.572

Fixed a bug where fully occluded area lights would be sampled excessively under variance convergence mode.

金. 3月 31, 2023
20.0.299

Fixed a bug where fully occluded area lights would be sampled excessively under variance convergence mode.

金. 3月 31, 2023
19.5.572

Improved IPR interactivity under variance convergence mode with area/dome lights.

金. 3月 31, 2023
20.0.299

Improved IPR interactivity under variance convergence mode with area/dome lights.

金. 3月 31, 2023
20.0.299

The video export dialog has been updated.

  • The encoding process is now aware of OpenColorIO colorspaces
  • A progress bar is now shown while exporting
金. 3月 31, 2023
20.0.299

If a MaterialX-based shader does not have bind export for nested dielectrics IOR ('ndior'), use IOR value of the first transmissive dielectrics BSDF declared in the shader.

金. 3月 31, 2023