Houdini Main Changelogs

19.0.942

The attribute wrangle and volume wrangle SOP's snippet cache is no longer reset on changing binding names; this in particular speeds up the attribute paint SOP with many layers.

月. 4月 3, 2023
20.0.302

Fixed a bug where rayimport() call for smooth normal (and subsequently N AOV) on non-poly mesh would output in incorrect space. This also addresses shading artifacts on curves and point meshes under "Simplified Shading" mode.

月. 4月 3, 2023
19.5.574

Prevent crash in PolyBevel-3.0 SOP that occurs when input has vertex attributes of type texture coorindate that are not of size 3.

日. 4月 2, 2023
20.0.301

Prevent crash in PolyBevel-3.0 SOP that occurs when input has vertex attributes of type texture coorindate that are not of size 3.

日. 4月 2, 2023
19.0.939

Fixed a bug where fully occluded area lights would be sampled excessively under variance convergence mode.

金. 3月 31, 2023
19.5.572

Fixed a bug where fully occluded area lights would be sampled excessively under variance convergence mode.

金. 3月 31, 2023
20.0.299

Fixed a bug where fully occluded area lights would be sampled excessively under variance convergence mode.

金. 3月 31, 2023
19.5.572

Improved IPR interactivity under variance convergence mode with area/dome lights.

金. 3月 31, 2023
20.0.299

Improved IPR interactivity under variance convergence mode with area/dome lights.

金. 3月 31, 2023
20.0.299

The video export dialog has been updated.

  • The encoding process is now aware of OpenColorIO colorspaces
  • A progress bar is now shown while exporting
金. 3月 31, 2023
20.0.299

If a MaterialX-based shader does not have bind export for nested dielectrics IOR ('ndior'), use IOR value of the first transmissive dielectrics BSDF declared in the shader.

金. 3月 31, 2023
20.0.299

In the dopesheet, switching between Region and Select tools keeps the existing selection(s).

金. 3月 31, 2023
19.0.939

Fixed a bug that could result in a crash after an item is evicted from the Alembic archive cache.

金. 3月 31, 2023
20.0.299

Add Channels > Enable/Disable Channel options to the parameter RMB menu that enable/disable the corresponding animation channel(s).

金. 3月 31, 2023
20.0.299

Many bugfixes for the animation graph editor.

  • Fixed a bug where disabled segments still visually appeared to be enabled.
  • Fixed a bug where selecting value handes was inconsistent.
  • Fixed a bug where moving a key horizontally could result in the wrong key being highlighted.
  • Fixed ctrl+lmb dragging to remove selection not working.
  • Fixed a bug where deselecting a value handle could make it render incorrectly.
  • Minor performance improvements.
金. 3月 31, 2023
20.0.299

Updated UE plugin's Curve input UI to match new Geometry and World input UI, added curve point selection controls.

金. 3月 31, 2023
20.0.299

When saving .usd files to disk, work around what seems to be a bug in the USD library which would write these .usd files in ascii format if the destination file is specified as a URL that needs to be resolved by an asset resolver.

金. 3月 31, 2023
19.5.572

Fix another recent Merge LOP behavior change where a "closed" active layer could be modified by nodes following a Merge LOP in "Flatten Into First Input's Active Layer" mode.

金. 3月 31, 2023
20.0.299

Added Karma Material Properties VOP.

金. 3月 31, 2023
20.0.299

Added Karma AOV 2.0 VOP.

金. 3月 31, 2023
20.0.299

Fix another recent Merge LOP behavior change where a "closed" active layer could be modified by nodes following a Merge LOP in "Flatten Into First Input's Active Layer" mode.

金. 3月 31, 2023
19.5.571

Fixed a bug in the Merge LOP that could appear when using "Flatten Into First Input's Active Layer" mode with only a single input connected, and where the input node produced an empty active layer. Also fixed a crash that could occur if the Merge LOP had no inputs connected.

木. 3月 30, 2023
20.0.298

Fixed a bug in the Merge LOP that could appear when using "Flatten Into First Input's Active Layer" mode with only a single input connected, and where the input node produced an empty active layer. Also fixed a crash that could occur if the Merge LOP had no inputs connected.

木. 3月 30, 2023
20.0.298

The Mirror tool will now place the handle at the geometry's centroid when invoked from the scene viewer.

木. 3月 30, 2023
19.5.571

Updated Houdini's USD library to incorporate a fix for an issue that could cause crashes when displaying UsdSkel prims.

木. 3月 30, 2023