Houdini Main Changelogs

21.0.521

Fixes a regression with RBD Material Fracture SOP's concrete fracture with chipping.

金. 10月 31, 2025
21.0.521

Updated the Terrain Desktop radial menu and the Terrain Tools shelf to use the new HeightField Erode 3.0 node.

金. 10月 31, 2025
21.0.521

Support fallback values for the Mtlx USD Primvar Reader node in viewport materials. Previously only default values from Mtlx Geometry Property was supported.

金. 10月 31, 2025
20.5.769

Fixed the incorrect info in the help card, regarding the inputs of the Mtlx Switch VOP .

金. 10月 31, 2025
21.0.521

Fixed a crash in Edit Material Properties LOP when editing a USD shader that has source code rather than an ID.

金. 10月 31, 2025
21.0.521

Add support to the selection set python API for setting set colors with a hou.Color object.

金. 10月 31, 2025
21.0.520

Fixed a bug in the RBD Material Fracture SOP's concrete fracturing which would assign the wrong name to detail fractured pieces with the Connectivity Partition parm set to None, when named source pieces were made of multiple disconnected pieces.

木. 10月 30, 2025
21.0.520

The Scene Graph Tree once again shows the activation state of instance proxy (and prototype) prims.

木. 10月 30, 2025
21.0.520

Fixed a bug where the Select Visible Only option wouldn't work when doing point box-picl selection. Caused by pick shader being misconfigured to read from the depth buffer

木. 10月 30, 2025
21.0.520

Adding the standard "Resbuild Renderer-Specific Parameters" menu item to the Portal Light LOP.

木. 10月 30, 2025
21.0.520

Fixed position coordinates being incorrectly generated for the Layer to Points COP.

木. 10月 30, 2025
21.0.520

Fixed a bug where switching between Karma CPU and XPU might generate invalid textures, causing pink textures to show up in the viewport.

木. 10月 30, 2025
21.0.520

Fixed a viewport MatX shader generation bug when two different hex tiling nodes were used in the same shader.

木. 10月 30, 2025
21.0.520

Dictionary attributes are serialized into .vdb metadata as dict_ prefixed string data. Likewise, dict_ prefixed strings are extracted as dictionaries. This allows the new volvis dictionary attribute to round trip through .vdb files.

木. 10月 30, 2025
21.0.520

Updated Electra to include the head and neck in the skin selection controls.

木. 10月 30, 2025
21.0.520

Building VDBs in COPs when GPU is in bad state will error rather than crash.

木. 10月 30, 2025
21.0.520

Fixed an exception in the APEX Animate state that would be thrown when pre-highlighting a skin selector that did not have a corresponding control.

木. 10月 30, 2025
21.0.520

Changed the type of the APEX Animate viewer state's start and end frame parameters in the Bake tab from floats to integers.

木. 10月 30, 2025
21.0.520

Use @fstart/@fend instead of $FSTART/$FEND in several LOP default parameter values to prevent some unnecessary recooking of these nodes when the frame range changes (Configure Layer, Scene Import, and Edit Context Options nodes were affected).

木. 10月 30, 2025
21.0.520

Added color parameter to most of the autorig components and fixed layout of the parameters on the components. Fixed the parenting on the neck component and updated the lookat component.

木. 10月 30, 2025
21.0.519

Fixed a bug where capturing Pose Library poses with the Capture Thumbnails option enabled would freeze Houdini if inside a LOPs sopcreate node.

水. 10月 29, 2025
20.0.1239

Backported a ROP fix from 21.0 to address a performance issue with ROP dependency processing.

水. 10月 29, 2025
21.0.519

Default Maximum Resolution on the Crop COP changed from 8092 to 8192.

水. 10月 29, 2025
21.0.519

When using a portal/domelight pair in LOPs, hide the light icon for the portal light in the viewer, showing just the domelight icon.

水. 10月 29, 2025
21.0.519

Fixed a bug where a cable plugged into the Wrangle COP would not run the operator for each wire in the cable.

水. 10月 29, 2025