Houdini Main Changelogs
| 21.0.551 | Fixed a crash in the Volume LOP that would occur when it was set to sample a frame range, but the frame range provided was invalid (e.g. 0,0,0). |
昨日 | |
| 21.0.551 | Fix regression in the reference and referencedby LOP auto-collections which caused them to not find instance proxy prims that they should have matched. |
昨日 | |
| 21.0.551 | The HDK_API_VERSION has been bumped to 21.0.551. Back in 21.0.546 there were changes to a couple of PRM_Parm and PRM_Instance functions. There was also a change to the size of the PRM_ParmList object, which probably broke the ABI compatibility of almost all HDK plugins. In 21.0.551, this change to the size of PRM_ParmList was reversed, so many HDK plugins built before 21.0.546 will be broken from 546 to 550, But there is a good chance these binaries will start working again with 551. We apologize for this confusion. |
昨日 | |
| 21.0.550 | Recipes: Fixes node type validation for recipes when the editable content's node type differs from the asset's node type. This affected objnet assets like hairgen and guidegroom. |
土. 11月 29, 2025 | |
| 20.5.797 | Fixed incorrect handling of render product filenames that contained angle brackets (such as "foo<bar>.exr"). |
金. 11月 28, 2025 | |
| 21.0.549 | Fixed incorrect handling of render product filenames that contained angle brackets (such as "foo<bar>.exr"). |
金. 11月 28, 2025 | |
| 21.0.549 | Reduce memory overhead when compiling shaders for the viewport |
金. 11月 28, 2025 | |
| 21.0.549 | Fixed a bug where XRay primitives aren't drawn properly in some viewport lighting modes |
金. 11月 28, 2025 | |
| 21.0.549 | Fixed a bug where visualizers wouldn't draw if the visualizer was set to only allow Primitive attributes |
金. 11月 28, 2025 | |
| 21.0.549 | Fix viewport errors rendering curves and using MaterialX materials with curves |
金. 11月 28, 2025 | |
| 21.0.549 | Added parameters "Use Upper" and "Use Lower" to the twist tab of the limb component. |
金. 11月 28, 2025 | |
| 20.0.1269 | The Instancer LOP now has a "Create Prototypes Area" parameter. When disabled, prototypes are linked to directly in their current scenegraph location. This is only relevant when using prototypes from the first input connection. |
金. 11月 28, 2025 | |
| 20.5.797 | Fixed handling of deep OpenEXR images for the dsmpixel() VEX function. |
金. 11月 28, 2025 | |
| 21.0.549 | Fixed handling of deep OpenEXR images for the dsmpixel() VEX function. |
金. 11月 28, 2025 | |
| 21.0.548 | RBD Car Fracture SOP's guide geometry and selection geo now updates properly when a car rig or simulation points are fed into the 4th input. |
木. 11月 27, 2025 | |
| 21.0.548 | Fixed preloading libraries for render delegates. |
木. 11月 27, 2025 | |
| 21.0.548 | Removed the HoudiniAsset, Inputs and Parameters arrays from the runtime part of the plugin via WITH_EDITORONLY_DATA guards, as their garbage collection at runtime could in some case introduce an unneeded extra cost. (Houdini actors and components do not need to access these at runtime) |
木. 11月 27, 2025 | |
| 21.0.548 |
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木. 11月 27, 2025 | |
| 20.5.796 | Removed the HoudiniAsset, Inputs and Parameters arrays from the runtime part of the plugin via WITH_EDITORONLY_DATA guards, as their garbage collection at runtime could in some case introduce an unneeded extra cost. (Houdini actors and components do not need to access these at runtime) |
木. 11月 27, 2025 | |
| 21.0.548 | Fixed a bug with the Fetch COP when the target node had cable outputs. |
木. 11月 27, 2025 | |
| 21.0.548 | Fixed a bug in Muscle Adjust Volume SOP. Collisions will now be handled slightly differently, giving different results. |
木. 11月 27, 2025 | |
| 21.0.547 |
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水. 11月 26, 2025 | |
| 21.0.547 | Fixed a macOS-only bug in the PDG Deadline plugin where an incorrect Python path was set in the job environment. |
水. 11月 26, 2025 | |
| 20.5.795 | Added environment variable KARMA_BSDF_OPTIMIZED_MIP which can be set to 1 to adjust ray differentials on secondary rays based on roughness of materials to help reduce disk access and memory usage of mipmapped textures on both CPU and XPU. |
水. 11月 26, 2025 | |
| 21.0.547 | Added environment variable KARMA_BSDF_OPTIMIZED_MIP which can be set to 1 to adjust ray differentials on secondary rays based on roughness of materials to help reduce disk access and memory usage of mipmapped textures on both CPU and XPU. |
水. 11月 26, 2025 |