Houdini Main Changelogs
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21.0.467 | Fixed cook button not functioning correctly. |
昨日 |
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21.0.466 | Added steering overrides to the RBD Car Transform SOP. |
土. 9月 6, 2025 |
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21.0.466 | RBD Destruction LOP uses MaterialBindingAPI when binding materials to subsets. Added support for material binding to geom subsets to all output types. |
土. 9月 6, 2025 |
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21.0.465 | Bumped the HDK ABI version due to changes in RV that affect ABI compatibility |
金. 9月 5, 2025 |
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21.0.465 | Fixed a bug where the viewport could continuously fail to load textures |
金. 9月 5, 2025 |
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21.0.465 | Refactored CachedItemsOCL buffer handling so that disabling the "Use OpenCL" checkbox now correctly releases all buffers. |
金. 9月 5, 2025 |
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21.0.465 | Fixes an issue with Python assertion error in Topo Landmark tool state when third and fourth inputs have a Label Attribute of the wrong point attribute type. |
金. 9月 5, 2025 |
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21.0.465 | Fixed an issue where the scene graph tree RMB menu would only apply the chosen operation to the single clicked prim, not all selected prims. |
金. 9月 5, 2025 |
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21.0.465 | Fixed several UI regressions after updating how the launcher renders the builds list. |
金. 9月 5, 2025 |
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21.0.465 | Fixed an issue where loading an image file in the File COP would result in the user being unable to overwrite that image on Windows unless the application was closed, or the File COP Cache was emptied. |
金. 9月 5, 2025 |
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21.0.465 | Fixed warnings on the blendshape component by handling the cases where either the custom slider geo or the parent of the blendshape was not found. |
金. 9月 5, 2025 |
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21.0.464 | Fixed an Animation Catalog bug where mousing over a different item while editing an item label would cause the edit to cancel. |
木. 9月 4, 2025 |
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21.0.464 | Fixed a crash when using the Flipbook ROP with a ROP Fetch TOP node |
木. 9月 4, 2025 |
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21.0.464 | Fixed a bug where the root rotates the skeleton, and fixed the parenting of the root when not using a reference skeleton. |
木. 9月 4, 2025 |
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20.5.712 | Fixed a bug where deleted instance attributes could behave as if they were still active |
木. 9月 4, 2025 |
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21.0.464 | Fixed a bug where deleted instance attributes could behave as if they were still active |
木. 9月 4, 2025 |
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21.0.464 | Fixed a bug in qt6 builds where the APEX Animation Layers panel would shrink horizontally when the membership pane was opened. |
木. 9月 4, 2025 |
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21.0.464 | Fixed a regression where hou.setPreference was not working properly with the handle preferences page. |
木. 9月 4, 2025 |
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21.0.464 | Fixed a Windows-only HQueue bug where jobs submitted by the HQueue Render ROP failed because of a bad Python import. |
木. 9月 4, 2025 |
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20.5.712 | Fixed some errors in the Edit > Quick Navigate to Node dialog when running a Qt6 build. |
木. 9月 4, 2025 |
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21.0.464 | Fixed crashes in the Animation Catalog when attempting to save captures containing locators, constraints, or APEX characters which had not been added to an APEX Scene. |
木. 9月 4, 2025 |
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21.0.464 | Fixed some errors in the Edit > Quick Navigate to Node dialog. |
木. 9月 4, 2025 |
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21.0.464 | Improved performance of the SOP Modify LOP when `Topology Attributes` is set to `None` on the `Import from SOPs` tab. The topology validation checks performed in this mode (to display node warnings about unexpected results if topology has changed) can now use attribute data ids to avoid more expensive comparisons when the topology attribute data ids have not been modified by the SOP network. |
木. 9月 4, 2025 |
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21.0.464 | Added a new SOP Import parameter `Asset Path Attributes` to configure which string attributes are imported as asset path primvars. This can be useful for using primvars to vary texture maps in materials. |
木. 9月 4, 2025 |
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21.0.464 | Fix an issue in the APEX Scene Animate state where removed locators would be kept in the selection sets and clicking on them would give a python errors. |
木. 9月 4, 2025 |