Houdini Main Changelogs

21.0.618
  • Added support for custom primitive data via the following attributes:"unreal_num_custom_primitive_data" sets the number of custom primitive data floats to be read."unreal_custom_primitive_dataX", where X is the zero-based index of the custom float to read.
  • Details custom primitive data attributes will also be applied to the cookable component (HAC)if available. This is mostly so that they are displayed in the HAC's details.
  • Custom primitive data values are now copied to baked components/actors as well.
  • Similarily, Custom Primitive Data attributes are created for inputs (SMC, SKMC, ISMC)
昨日
21.0.618

Recipes: Fixes a bug where applying parm-data-dict to a node would reset any mutiparm instance parameters on the node, before the data was applied.

昨日
21.0.616

The Color Correct COP has changed significantly to better reflect the old COP2 Color Correct:

  • Gamma is now inverted, so higher is "brighter". To get theold behaviour, take the recipricol of your gamma values.
  • The Toggles for each type now act like bypasses. To get thethe old behaviour, set the multiply to 0,0,0 where you havepreviously used the toggle.
火. 2月 3, 2026
21.0.616

Fixed viewport slowdown when instanced lights are present but a different render delegate than HoudiniVK is used.

火. 2月 3, 2026
21.0.616

Recipes: Fixes a bug that would error during recipe creation when the vop network doesn't have a 'constant' node type.

火. 2月 3, 2026
20.5.864

Fixed a bug that could cause Houdini clones to immediately disconnect after starting up when the source hip file is large.

火. 2月 3, 2026
21.0.616

Fixed a bug that could cause Houdini clones to immediately disconnect after starting up when the source hip file is large.

火. 2月 3, 2026
21.0.615

Respect the 'Enable Background Image' parameter of the Camera object in the viewer. It was previously ignored.

月. 2月 2, 2026
20.5.862

Ramp parameters now require focus when zooming.

月. 2月 2, 2026
20.5.862

Ensure parameter choid selections are updated after a cook.

月. 2月 2, 2026
20.5.862

Fixed an issue where parameter tuples would not always revert correctly.

月. 2月 2, 2026
21.0.615

Fixed an issue where an animated transform on a PointInstancer prim would not generate motion blur in Karma.

月. 2月 2, 2026
21.0.614

Ramp parameters now require focus to zoom.

日. 2月 1, 2026
21.0.614

Fixed an issue where parameter choice selections are not updated.

日. 2月 1, 2026
21.0.614

Fixed an issue where parameter tuples would not be reverted correctly.

日. 2月 1, 2026
21.0.611

Fixes crash when VDB Points contains no points

木. 1月 29, 2026
21.0.610

Fixed an issue in Houdini Engine where nested multiparms did not behave properly.

水. 1月 28, 2026
20.5.858

Fixes a possible memory corruption when using pins and alignment in UVFlatten 3.0 SOP.

水. 1月 28, 2026
21.0.610

Fixes a possible memory corruption when using pins and alignment in UVFlatten 3.0 SOP.

水. 1月 28, 2026
21.0.610

Added the Take menu back for the Flipbook ROP.

水. 1月 28, 2026
21.0.610

Fixed a viewport camera update issue when the camera node is outside the scope of nodes that the viewer is monitoring.

水. 1月 28, 2026
21.0.609
  • Allow forcing HISM via attributes for Nanite meshes - even if it is not recommended.

(HISM will be more costly than regular instancers for Nanite meshes)

  • Fixed possible crash in FUnrealObjectInputActorProperties::Update
火. 1月 27, 2026
21.0.609

Meshes in HoudiniVK now update accordingly when normals are added to or removed from them.

火. 1月 27, 2026
21.0.609

Fixed a bug on the hand component where the fingers where not created when using a suffix for the body side indicator.

火. 1月 27, 2026
21.0.609

USD Preview Materials with opacity maps are now properly flagged as transparent in the viewer.

火. 1月 27, 2026