Houdini Main Changelogs
20.0.291 | Fixed a bug where HoudiniGL would not properly hide/expose geometry when changing the requested set of geometry purposes to render. |
木. 3月 23, 2023 | |
20.0.291 | Nested dielectrics priority is no longer read from shader export. It is now an object property set via Render Geometry Settings ('dielectricpriority'). |
木. 3月 23, 2023 | |
20.0.291 | Nested dielectrics priority is no longer read from shader export. It is now an object property set via Render Geometry Settings ('dielectricpriority'). |
木. 3月 23, 2023 | |
20.0.291 | Fixes for the animation graph editor.
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木. 3月 23, 2023 | |
19.5.564 | Fixed bug where python states could reference an obsolete python object. |
木. 3月 23, 2023 | |
20.0.291 | Add support for starting sesinetd or hserver through hkey without first having to start hkey with admin privileges. |
木. 3月 23, 2023 | |
20.0.291 | Added a parameter on the Bound SOP to control the number of refinement iterations when computing an oriented bounding box. |
木. 3月 23, 2023 | |
19.5.564 | Add support for starting sesinetd or hserver through hkey without first having to start hkey with admin privileges. |
木. 3月 23, 2023 | |
20.0.291 | Fixed bug where python states could reference an obsolete python object. |
木. 3月 23, 2023 | |
19.5.563 | Fixed a bug with subd meshes where a large discrepancy between the sizes of neighbouring faces could lead to under-tessellation and potentially cause faceting or distortions in attribute evaluations. |
水. 3月 22, 2023 | |
19.5.563 | Fixed a bug with subd meshes where a large discrepancy between the sizes of neighbouring faces could lead to under-tessellation and potentially cause faceting or distortions in attribute evaluations. |
水. 3月 22, 2023 | |
20.0.290 | Fixed a bug with subd meshes where a large discrepancy between the sizes of neighbouring faces could lead to under-tessellation and potentially cause faceting or distortions in attribute evaluations. |
水. 3月 22, 2023 | |
20.0.290 | Fixed a potential crash visualizing UV borders after a topological change is made to the geometry. |
水. 3月 22, 2023 | |
20.0.290 | Added functionality to move selected keys in the animation graph editor without having to directly mouse over them.
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水. 3月 22, 2023 | |
19.5.563 | Fix parsing of HOUDINI_FPS environment variable to support floating point numbers. |
水. 3月 22, 2023 | |
20.0.290 | Fix parsing of FPS environment variable to support floating point numbers. |
水. 3月 22, 2023 | |
20.0.290 | The Render Gallery now properly captures snapshots (and generates thumbnails) from viewport images with non-square pixel aspect ratios. |
水. 3月 22, 2023 | |
20.0.290 | Fixed an issue where the Solaris viewport would previously stretch images if both an explicit pixel aspect ratio and an "Adjust Pixel Aspect Ratio" Conform Policy was specified. |
水. 3月 22, 2023 | |
19.5.562 | Fixed crashing bug in Joint Capture Paint SOP when restoring weight values from the data parm. |
火. 3月 21, 2023 | |
20.0.289 | Fixed crashing bug in Joint Capture Paint SOP when restoring weight values from the data parm. |
火. 3月 21, 2023 | |
19.5.562 | Fixed a crash when evaluating per-point or per-vertex string attributes on subd meshes. |
火. 3月 21, 2023 | |
20.0.288 | The maximum number of RPC failures can now be explicitly configured on scheduler TOP nodes for out of process jobs. When a job reaches the maximum number of errors, no further RPCs will be created. This allows long running simulation jobs on the farm to proceed even if the submitting Houdini session crashes. |
月. 3月 20, 2023 | |
19.5.560 | Fixed an issue where foliage would remain in Unreal after deleting an HDA output. |
月. 3月 20, 2023 | |
20.0.287 | Fixed an issue where foliage would not be deleted in Unreal when a HDA output is deleted. |
月. 3月 20, 2023 | |
19.5.561 | Fixed bugs where some LOP state hotkeys were registered as SOP state hotkeys. |
月. 3月 20, 2023 |