Houdini Main Changelogs
19.0.924 | Fix a Python 2 problem with the hotkey manager having mixed Unicode and ASCII strings which was causing a conversion exception. |
木. 3月 16, 2023 | |
20.0.284 | In the HDK, FS_WriterStream::myStream is now an UT_UniquePtr. Subclasses of it will need to be modified accordingly. |
木. 3月 16, 2023 | |
20.0.284 | In the HDK, FS_WriterStream::myStream is now an UT_UniquePtr. Subclasses of it will need to be modified accordingly. |
木. 3月 16, 2023 | |
20.0.284 | Various fixes for the animation graph editor
|
木. 3月 16, 2023 | |
19.5.557 | Fixed a bug where, under variance convergence mode, matte holdout objects would always cast maximum number of secondary rays allotted when there are no holdout AOVs present and take longer to render. |
木. 3月 16, 2023 | |
19.5.556 | Added new HAPI functions for faster attribute transfer. Integrated into Unreal. |
木. 3月 16, 2023 | |
19.5.557 | Optimized scene processing when there are no render-time procedurals present. |
木. 3月 16, 2023 | |
19.5.557 | Fixed an issue where the Instancer LOP wouldn't always author time samples when the incoming target points were animated via time samples. |
木. 3月 16, 2023 | |
20.0.284 | Fixed an issue where the Instancer LOP wouldn't always author time samples when the incoming target points were animated via time samples. |
木. 3月 16, 2023 | |
20.0.284 | Fixed a Python exception when using click-to-focus rendering in the Render Gallery. |
木. 3月 16, 2023 | |
19.5.557 | Fixed a Python exception when using click-to-focus rendering in the Render Gallery. |
木. 3月 16, 2023 | |
20.0.283 | Fixed a bug where, under variance convergence mode, matte holdout objects would always cast maximum number of secondary rays allotted when there are no holdout AOVs present and take longer to render. |
水. 3月 15, 2023 | |
19.5.556 | The maximum output field is now editable when modfying the type properties of a TOP asset. |
水. 3月 15, 2023 | |
20.0.283 | The maximum output field is now editable when modfying the type properties of a TOP asset. |
水. 3月 15, 2023 | |
19.0.923 | Fixed a possible crash subdividing mesh with a degenerate face. |
水. 3月 15, 2023 | |
20.0.283 | Fixed a bug in the Lattice SOP that could result in a crash when the second input is not connected. |
水. 3月 15, 2023 | |
19.5.556 | Fixed an HQueue bug where a client sometimes got stuck in an endless loop of failing to send job status messages to the server. This resulted in thousands of client errors appearing in the HQueue website. |
水. 3月 15, 2023 | |
20.0.283 | Fixed an HQueue bug where a client sometimes got stuck in an endless loop of failing to send job status messages to the server. This resulted in thousands of client errors appearing in the HQueue website. |
水. 3月 15, 2023 | |
20.0.283 | Fixed issues with promoting VOP input with MMB > Promote Input, which was not setting up a channel reference like voptoolutils.inserParmVop() did. Also fixed the undo blocks to clean up such channel references when undoing. |
水. 3月 15, 2023 | |
20.0.283 | Use new input types instead of old input types on plugin load. |
水. 3月 15, 2023 | |
19.5.555 | Fixed a bug in the MatchSize LOP which prevented it from working with second input geometry. |
火. 3月 14, 2023 | |
20.0.282 | Fixed a bug where the arrow keys and non-symbolic keys were not working properly on OSX with Qt built to target version 10.15 or later. |
火. 3月 14, 2023 | |
20.0.282 | Fixed SolveIK VOP rest angle computation from targets with more than 3 joints. We were accumulating rotations using a single quaternion when computing the rest angles and that would lose the rotation frame on the second rotation. This was preventing IK chains from staying static when configured. |
火. 3月 14, 2023 | |
19.5.555 | Fixed SolveIK VOP rest angle computation from targets with more than 3 joints. We were accumulating rotations using a single quaternion when computing the rest angles and that would lose the rotation frame on the second rotation. This was preventing IK chains from staying static when configured. |
火. 3月 14, 2023 | |
20.0.282 | Fix the current frame indicator when opening a new Animation Editor (Alt+Shift F) window. The current frame was keeping the default value of 1 until the next time change event. |
火. 3月 14, 2023 |