Houdini Main Changelogs

18.0.126

Python States - Add parameter support

  • Added new support for state parameters
  • Added new hou.ViewerStateTemplate.bindParameter for float, int, string,menu, toggle and button parameters.
  • Added new cache system for updating state parameters UI dynamically
  • Added doc + examples ($HH/viewer_states/examples/state_parms_demo.hip)
月. 6月 3, 2019
18.0.126

Python States - Add parameter support

  • Added new support for state parameters
  • Added new hou.ViewerStateTemplate.bindParameter for float, int, string,menu, toggle and button parameters.
  • Added new cache system for updating state parameters UI dynamically
  • Added doc + examples ($HH/viewer_states/examples/state_parms_demo.hip)
月. 6月 3, 2019
18.0.123

Fixed an issue with distributed sims in the TOP Rop Fetch always using the Frame Range setting, instead of permitting per-frame dependencies using the Single Frame generation option.

金. 5月 31, 2019
18.0.123

Fixed an issue with distributed sims in the TOP Rop Fetch always using the Frame Range setting, instead of permitting per-frame dependencies using the Single Frame generation option.

金. 5月 31, 2019
18.0.123

Fixed an issue with distributed sims in the TOP Rop Fetch always using the Frame Range setting, instead of permitting per-frame dependencies using the Single Frame generation option.

金. 5月 31, 2019
18.0.123

Fixed an issue with distributed sims in the TOP Rop Fetch always using the Frame Range setting, instead of permitting per-frame dependencies using the Single Frame generation option.

金. 5月 31, 2019
18.0.123

Houdini now saves out to preference files sorted by key for deterministic output.

金. 5月 31, 2019
18.0.123

Houdini now saves out to preference files sorted by key for deterministic output.

金. 5月 31, 2019
18.0.123

Houdini now saves out to preference files sorted by key for deterministic output.

金. 5月 31, 2019
18.0.123

Houdini now saves out to preference files sorted by key for deterministic output.

金. 5月 31, 2019
18.0.123

Fixed a bug in the Agent Collision Layer SOP where specifying a relative path for the SOP geometry of a custom shape did not work.

金. 5月 31, 2019
18.0.123

Fixed a bug in the Agent Collision Layer SOP where specifying a relative path for the SOP geometry of a custom shape did not work.

金. 5月 31, 2019
18.0.123

Fixed a bug in the Agent Collision Layer SOP where specifying a relative path for the SOP geometry of a custom shape did not work.

金. 5月 31, 2019
18.0.123

Fixed a bug in the Agent Collision Layer SOP where specifying a relative path for the SOP geometry of a custom shape did not work.

金. 5月 31, 2019
18.0.123

Added a new hou.NetworkEditor.isUnderCursor() HOM method which returns True if the network view is directly under the mouse cursor with no other windows obstructing the network view, and False otherwise. Similarly added an `ignore_floating_windows` optional argument to hou.NetworkEditor.isPosInside() which when set to False causes the method to return True if the given position is inside the network view and no other windows are obstructing the network view, and False otherwise.

金. 5月 31, 2019
18.0.123

Added a new hou.NetworkEditor.isUnderCursor() HOM method which returns True if the network view is directly under the mouse cursor with no other windows obstructing the network view, and False otherwise. Similarly added an `ignore_floating_windows` optional argument to hou.NetworkEditor.isPosInside() which when set to False causes the method to return True if the given position is inside the network view and no other windows are obstructing the network view, and False otherwise.

金. 5月 31, 2019
18.0.123

Added a new hou.NetworkEditor.isUnderCursor() HOM method which returns True if the network view is directly under the mouse cursor with no other windows obstructing the network view, and False otherwise. Similarly added an `ignore_floating_windows` optional argument to hou.NetworkEditor.isPosInside() which when set to False causes the method to return True if the given position is inside the network view and no other windows are obstructing the network view, and False otherwise.

金. 5月 31, 2019
18.0.123

Added a new hou.NetworkEditor.isUnderCursor() HOM method which returns True if the network view is directly under the mouse cursor with no other windows obstructing the network view, and False otherwise. Similarly added an `ignore_floating_windows` optional argument to hou.NetworkEditor.isPosInside() which when set to False causes the method to return True if the given position is inside the network view and no other windows are obstructing the network view, and False otherwise.

金. 5月 31, 2019
18.0.123

Fixed the Network Editor so that you can drag a node and drop it onto a window floating over the Network Editor.

金. 5月 31, 2019
18.0.123

Fixed the Network Editor so that you can drag a node and drop it onto a window floating over the Network Editor.

金. 5月 31, 2019
18.0.123

Fixed the Network Editor so that you can drag a node and drop it onto a window floating over the Network Editor.

金. 5月 31, 2019
18.0.123

Fixed the Network Editor so that you can drag a node and drop it onto a window floating over the Network Editor.

金. 5月 31, 2019
18.0.122

Added 'startframe' and 'endframe' entries to the kwargs dictionary passed to the encode() call of python movie encoders.

木. 5月 30, 2019
18.0.122

Added 'startframe' and 'endframe' entries to the kwargs dictionary passed to the encode() call of python movie encoders.

木. 5月 30, 2019
18.0.122

Added 'startframe' and 'endframe' entries to the kwargs dictionary passed to the encode() call of python movie encoders.

木. 5月 30, 2019