Houdini Main Changelogs

20.0.675

Added a new Log Command: Houdini.DumpGenericAttribute This can be used to list all properties/generic attributes for a given class, listing the expected unreal_uproperty_XXX attribute names and types, and if the system supports it. Usage example: Houdini.DumpGenericAttribute StaticMesh

木. 4月 11, 2024
20.0.675

Houdini will now use the HOUDINI_PATHMAP file when loading the OCIO configuration file.

木. 4月 11, 2024
20.0.675

Fixed an issue with the USD Import TOP incorrectly saving floating point data as integer work item attributes.

木. 4月 11, 2024
20.0.675

Fixed 'Scene Import' mode on the Component Output LOP.

木. 4月 11, 2024
20.0.675

Fixed an issue where invalid agent blendshapes (e.g. using a channel name which does not exist) caused all blendshapes to be skipped. This also affected other nodes such as the SOP Character Import LOP.

木. 4月 11, 2024
20.0.675

Fixed sampling parms for the Sky light on Karma Physical Sky.

木. 4月 11, 2024
20.0.673

Fixed video export from mplay to create missing intermediate directories.

火. 4月 9, 2024
20.0.672

XPU: fixed an issue with MtlxSmoothStep with inverted min/max inputs

火. 4月 9, 2024
20.0.673

Fixed a bug in licensing that caused the diagnostic to report an IP lookup failure in some cases when it should not have.

火. 4月 9, 2024
20.0.673

Fixed a viewer crash when attempting to display a guide for an unknown light type.

火. 4月 9, 2024
19.0.1313

Fixed a bug where Du/Dv VEX calls may sometimes return garbage when the input parameter is a uniform value.

火. 4月 9, 2024
19.5.946

Added environment variable (HOUDINI_NO_EXTERNAL_ICON_CACHE) that can be used to disable external icon caches to aid in debugging cache problems.

火. 4月 9, 2024
20.0.672

Fixed a bug in the PDG Deadline plugin where it did not apply Deadline path mapping to the task executable path.

月. 4月 8, 2024
19.5.945

Fixed a bug where Du/Dv VEX calls may sometimes return garbage when the input parameter is a uniform value.

月. 4月 8, 2024
20.0.672

Fixed a bug where Du/Dv VEX calls may sometimes return garbage when the input parameter is a uniform value.

月. 4月 8, 2024
20.0.672

Fixed a bug preventing 'SOP Modify' from showing up under the 'More Editor Nodes' sub-menu of the Scene Graph Tree's context menu.

月. 4月 8, 2024
19.5.945

Fixed a crash that could occur while opening a hip file if a context option change callback changes another context option's value.

月. 4月 8, 2024
20.0.672

Fixed a crash that could occur while opening a hip file if a context option change callback changes another context option's value.

月. 4月 8, 2024
20.0.669

Upgraded Houdini and HQueue's OpenSSL library to 1.1.1w.

金. 4月 5, 2024
20.0.669

Fixed a bug that caused several Python-based utility applications, such as py23convert and renderstatsreport, to fail on Linux and macOS.

金. 4月 5, 2024
20.0.669

Fixed a potential crash in the Guide Process SOP.

金. 4月 5, 2024
20.0.669

Improved stability of ray-intersection with uniform volumes when the same mesh was also rendered as a hard surface. In some unusual cases, this could cause bad shadowing on the uniform volume.

金. 4月 5, 2024
20.0.669

The USD Render ROP now properly populates the Render Settings drop down menu when a LOP node is connected to its input. Previously the LOP Path parameter would be used to generate the list of render settings prims, which is incorrect because a connected input supercedes that parameter.

金. 4月 5, 2024
20.0.668

Changed options for exporting layers from Unreal to Houdini to allow more control over which landscape layers are sent.

金. 4月 5, 2024
20.0.668

'Add to Asset Gallery' on Component Output LOP no longer adds an additonal entry for the main asset, when variant layers are used.

木. 4月 4, 2024