HOUDINI HIVE PRESENTATIONS AND IGNITE WORKSHOPS
SEPT 23-25, 2025
Join us at Houdini HIVE Equinox – a multi-day event filled with IGNITE classroom training, HIVE presentations, and social events.
We look forward to bringing the community together in Toronto and seeing people from around the world!
These events are live and will not be streamed. Make sure you can attend in Toronto before signing up.
Register for FREE to secure a spot in our on-site classroom Workshops and HIVE Presentations.
Please feel free to sign up for more than one workshop but make sure that you only sign up for one workshop for each time slot.
HIVE Presentions will be recorded and posted after the event.
VENUE
Houdini Equinox is being held at 1 King Street West Hotel in downtown Toronto. This is also a good accommodation option for people visiting from out of town. Check the link below to learn about event rates.
HIVE
THEATRE
IGNITE WORKSHOP
ROOM 1
IGNITE WORKSHOP
ROOM 2
CFX | Cloth
Animation | First Steps
Animation | Workflows
IGNITE WORKSHOPS
Join us for hands on experience with Houdini. There are lots of topics to choose from and each have been labelled with the levels of knowledge you will need to get the most of the workshop.
Register to secure a spot in our in-person, classroom-based training in Toronto.
TUESDAY ALL DAY | SEPT 23

Intro to Houdini
Debra Isaac
Room 1 | 10:30 AM-5 PM
This introductory workshop is designed for the 3D artist and animator who is completely new to Houdini! You’ll learn to navigate Houdini’s interface and get familiar with working in a node-based environment, while applying familiar animation principles. Through hands-on exercises, you’ll explore essential nodes and techniques.
By the end of this workshop, you’ll feel much more comfortable with Houdini and have a solid foundation to start leveraging its powerful capabilities in your animation projects.

Debra Isaac is the Community Mentor at SideFX. With over a decade of experience teaching Houdini, she gets excited to share her enthusiasm for the software and focuses on encouraging artists to make amazing work with it. Additionally, she is an Adjunct Professor at USC Cinematic Arts, Expanded Animation, and is the founder of Houdini.School. Her community building efforts include co-organizing LAHUG and Houdini Battle.
Character Creation in Houdini
Roy Kristoffersen
Room 2 | 10:30 AM-5 PM
Join Roy Kristoffersen, Lead 3D Artist at Qvisten Animation XTND, as he takes you into Houdini’s powerful character tools, KineFX. Learn how to create a character from scratch using Houdini’s procedural workflows and sculpting techniques.
You’ll explore the full process—from initial concept to a fully finished model—rigged with APEX.

Roy Kristoffersen is the Lead 3D Artist at Qvisten Animation XTND. A 3D generalist with 20 years of experience in Maya, he has a deep passion for character modeling, rigging, and animation. Over the past three years, he has been exploring Houdini’s powerful procedural tools to enhance character creation.
WEDNESDAY MORNING | SEPT 24

Project Violet: Ironing Out the Wrinkle in Cloth Workflow
Sam Taylor
Room 1 | 9 AM-12PM
Dive into character cloth simulation, from setup to final refinements. Learn best practices for mesh prep, material properties, solver settings, and automated fixes using VDB distance sampling.
Gain tips to enhance realism and efficiency—This workshop is aimed at those relatively new to Houdini but with a basic grasp, but also includes some valuable tips and tricks for more intermediate users.

Sam Taylor has over 10 years experience in the industry and started his career at REALTIME working on a range of game trailers, cinematics, and advertising projects. A passion for technical problem solving and knowledge sharing led him to join the lecturing team at the University of Bolton to help establish the technical areas of their VFX and Animation degree course and bring Houdini into their pipeline. He has also established REALTIME's junior training scheme (The Level Up Programme) to help new junior artists get their first job in the industry.
Abe Coyne studied Visual Effects (VFX) at Bournemouth University. During his studies, he explored Houdini’s capabilities through projects involving Pyro and Flip effects, rigid body dynamics (RBD), cloth and hair simulations via vellum, and grooming techniques. This hands-on experimentation deepened his understanding of the software and its applications in production workflows.

Pyro FX
Jeff Guttin & Nick Culver
Room 2 | 9 AM-12PM
Dive into the new SOP Pyro shelf tools in Houdini 21. Rather than a structured workshop, we are looking for audience input to decide what we learn! Dry ice, Explosions, and Dust are all on the table.
If you can drop it down from the SOP Pyro shelf and want to know more about the setup, this is your opportunity to ask as many questions as needed. Nick Culver loves to yap, so make him happy and pick his brain!

Jeff Guttin likes chess, caffeine, and Dell workstations with 96GB Graphics cards. He worked on the SOP Pyro shelf and ML Volume Upres workflows with Nick Culver and Jakob Ringler. If you see Nick or Jakob minding their own business during Equinox, go up to them and ask them as many questions as possible. They enjoy talking to strangers!

Nick Culver has found a passion for pyro and developing pyro related tools inside Houdini. After 8 years of learning and developing my skills, he still feels like he has no idea what he is doing. While not losing track of time deep inside the pyro solver, he enjoys being outside, exercising, spending time with his dogs, and playing disc golf.

Juliette Le Hir is a Marketing FX Artist Intern at SideFX. She was first introduced to Houdini while studying animation and FX in France, since then she can't stop doing everything procedurally - from modeling to compositing. While still at school, she worked as an FX artist intern on the animation movie "Angelo dans la forêt mystérieuse" at the Parisian studio Je Suis Bien Content. Now that she is in Toronto, she misses French pastries but is slowly becoming addicted to Canadian donuts.
WEDNESDAY AFTERNOON | SEPT 24
Character Rigging
Carlos Valcarcel
Room 1 | 1PM - 5PM
Learn how to put into practice blendshapes techniques for facial rigging. Start by exploring procedural modeling techniques to assist in blendshape creation. In a second step, create a controller interface to drive the blendshapes.
Finally, connect the blendshapes to the interface in APEX and export the rig for animation. At the end of the workshop, attendees will have a collection of techniques to help them develop their own blendshape-based facial rigs.

Carlos Valcárcel was first trained in computer engineering at École Polytechnique de Montréal and continued his studies in computer graphics and 3D Animation at Centre NAD where he began his learning journey in the field of character creation. Since then, he has been specializing in rigging for over 20 years, while continuously pursuing a technical and artistic training. Having worked with many animation softwares, Carlos is always trying to move away from the limitations of current systems and tries to anticipate the future needs of character animation. In his free time, he uses his experience to mentor students and to develop rigging and animation tools for Houdini, where he believes greater work can be achieved in a better way.

Fast and Fracturous : CarBDrift
Viswesh Rameshkumar
Room 2 | 1PM - 4PM
From preparing the geometry to caching out a car crash simulation, this workshop goes through the step-by-step process of the CarBD workflow to crash cars. We are going to drift a car, fracture it using the new RBD Car Fracture SOP and simulate a crash, all within a single setup.
Additionally, we are going to walk through the Houdini 21 sneak peek demo file along with a small setup for driving cars real-time, in Houdini, and getting them to crash.

Viswesh Rameshkumar is an intern at SideFX and his daily routine is to crash cars. Destruction FX is his character and aside from working on the RnD for the new RBD updates, he can be found yapping about Indian cinema and exploring what's new in Houdini.
THURSDAY MORNING | SEPT 25
Solaris and Karma
Chris Rydalch
Room 1 | 9 AM-12 PM
In this beginner-to-intermediate workshop you will learn the new Solaris and Karma features in Houdini 21, with a focus on the latest shading and lighting tools for fast, intuitive look development. Participants will learn fast and efficient methods for setting up look development, lighting, and rendering in Houdini using Solaris and Karma, with an emphasis on the powerful new shading and lighting features.
The session will demonstrate how these tools streamline the process, making it easier than ever to create high-quality, production-ready results.
By the end of this workshop, attendees will have the skills to take advantage of Houdini 21’s enhanced shading and lighting capabilities for efficient, flexible, and visually compelling renders.

Chris Rydalch has worked in feature animation for the last 10 years. Most of that time has been spent in production as a character simulation, crowds, and FX TD at Pixar, DreamWorks, and Blue Sky Studios. His most recent role at Blue Sky was Production Technology TD, where he helped roll out a new pipeline based around USD. Today he works at SideFX in the R&D group, primarily focused on workflows and tools for Solaris and Karma.
First Steps into Animation
Anna Goodman
Room 2 | 9 AM-12 PM
Learn the 12 Principles of Animation and how to apply them in a hands-on workshop all about the basics of animation. Get to know APEX in Houdini 21 by learning how to animate a walk cycle from blocking to refining.
This artist-friendly workshop is designed for those interested in exploring animation, covering the fundamental concepts, using curve graphs to manipulate motion, and the step-by-step process of creating your own animation. After this workshop, you'll have gained a solid foundation for animating characters and the knowledge of how to do so in Houdini.

Anna Goodman is a Houdini Education Intern at SideFX Software, focused on learning and teaching animation. Previously a Layout Artist, she worked on the Emmy-nominated visual effects for House of the Dragon and The Lord of the Rings: The Rings of Power. A Maya-to-Houdini convert, Anna can still sometimes be heard accidentally using Maya lingo when referring to Houdini UI, a habit that undeniably rains terrible luck upon a SideFX employee.
THURSDAY AFTERNOON | SEPT 25
Intro to Copernicus Solvers
Alex Hamer & Alex Tamisier
Room 1 | 1PM - 5PM
This workshop offers a hands-on introduction to Houdini 21's new solvers inside Copernicus. We’ll explore all the new solvers: Pyro, Reaction Diffusion, and Flow, starting with their individual overview and then experimenting with ways to combine them. During the workshop, you’ll see a breakdown of a production shot that was use to stress test the Pyro solver during the research and dev cycle.
By the end of the session, you’ll have a solid understanding of how these solvers work, how they interact, and how to start integrating them into your own projects.

Alex Hamer is currently an Image Processing Technical Director at SideFX, working on Copernicus. Having come from a games background, he has a love for solving interesting problems, creating trippy images, and breaking Houdini.

Alexandre Tamisier is an Marketing FX Artist Intern at SideFX Software and a self-taught Houdini artist from France.
After freelancing for several years in motion design and advertising, he moved to Toronto to work at SideFX.
His work blends procedural workflows with a sense of lighting and colors, weaving together simulation and artistic exploration.
Character Animation in Houdini 21
Warren Leathem
Room 2 | 1PM - 5PM
An in-depth walkthrough of the tools, features and workflows for animating Characters in Houdini 21. We'll start with the basics to get you animating using tools such as the animation catalogue, constraints and more, to advanced features such as the motion mixer and ragdolls, and by the end of the workshop, you should have the knowledge and understanding to begin animating in Houdini.

Warren Leathem is a Senior Animator on the character team at SideFX. Prior to joining SideFX in 2021, he spent over 20 years as an Animator, Animation Lead and Animation Supervisor in the film and TV industry, focused almost entirely on character animation. Having worked at studios such as MPC, Weta Digital, and Animal Logic, he brings that experience to focus not only on animators doing amazing work, but also on how animation fits into the overall production environment and workflows.
HIVE PRESENTATIONS | TUESDAY September 23
8:00 AM
BREAKFAST
10:35 AM
Max Rose | SideFX
12:00 PM
LUNCH
1:40 PM
Kenji Endo | Disney Animation
2:05 PM
Norman Joseph | Disney Animation
2:35 PM
David Eschrich & Tim Crowson | Zoic Studios
HIVE PRESENTATIONS | WEDNESDAY September 24
8:00 AM
BREAKFAST
9:45 AM
Dreaming in Fur and Feathers:
Crafting the Creatures of The Sandman
Josée Chapdelaine | Rodeo FX
12:00 PM
LUNCH
1:40 PM
Sebastian Knoll | Netflix Animation Studio
3:15 PM
Mykyta Berezin, Darren Lesmana, Viduttam Katkar & Ryan Ng | WeFX Studio
4:25 PM
5:05 PM
6:00 PM
HOUDINI BATTLE/SOCIAL
HIVE PRESENTATIONS | THURSDAY September 25
9:00 AM
BREAKFAST
12:00 PM
LUNCH
1:00 PM