DOPs question

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Hi,
I'm working on a scene with a hero cloud, i'm used many technics to archive a rolling cloud.
the better result that i got it's using custom field and adding vortices, also i rendered as Volume Procedural using CVEX…

But i wonder if i can calculate rest field directly from upres solver.
I found in Houdini Docs that even if i can calculate it , it will be useless for shading purposes …
I'm try … with no results…
It's possible?

If not, do i need simulate a very high resolution with noise ? is it the only way in DOPs?

So, for now, i'm using a trick to make my own rest on upres smoke in SOPs, but i think that it's not the better idea, but it's the only way that i found to make a high res rest to using o my clouds…

Any idea?

sorry for bad english…

Attachments:
cloud_test.mov (638.4 KB)

A dick in a swanland
http://www.vimeo.com/homa/videos [vimeo.com]
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