Ptex

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I found this link but gptex doesn't seem to work. Has this actually been implemented into H11 yet? And if so are there any good examples on how to make it work?

http://www.sidefx.com/docs/houdini11.0/shade/ptex [sidefx.com]

Thanks,
Bob
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bobster
I found this link but gptex doesn't seem to work. Has this actually been implemented into H11 yet? And if so are there any good examples on how to make it work?

http://www.sidefx.com/docs/houdini11.0/shade/ptex [sidefx.com]

Thanks,
Bob

In the attached .hip file.
a) Render the geometry ROP
b) Render the Shell ROP (runs gptex)
c) Render the mantra ROP, shows the ptex applied to the box.

Attachments:
test.hip.gz (19.3 KB)

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I've attempted using gptex and also running into trouble - in your file and my own the Shell ROP gives an error:

Error: Shell command exited with code 1.

Any ideas why this might be?
~ Craig Tonks | CG Supervisor | Outpost VFX
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Okay me being stupid, found it was a path problem, worked fine when i opened a shell in the directory and ran the code
~ Craig Tonks | CG Supervisor | Outpost VFX
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never mind…
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