procedural swine and coswine on spiral non linear

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we tend to simply plug sin and cos functions into our work. but sin and cos functions are just functions that return values in the range -1 to 1. i add 2 float params called sin & cos to a vars node, keyframe them 0 to 360 and bring their values in using channel frame function. geometry is like liquid now

therefore this is a spiral with non-linear radius & procedural sine & cos.

let me know.

Attachments:
spiral_non_linear_procedural_sin_cos.hipnc (59.4 KB)

din is noise: http://dinisnoise.org/ [dinisnoise.org]
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Er, is this a dup?

http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=22280&highlight= [sidefx.com]
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no :shock: why?
din is noise: http://dinisnoise.org/ [dinisnoise.org]
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