Poly Reduce "distance" problem

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Well, it doesn't seem to work?

I have a grid and a sphere and want to reduce the grids polygons based on proximity to sphere (going to be camera based LOD). But I just can't seem to get it to work.

Has anyone got an example of this?
Thanks for any help
Christian
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I just tried it it seemed to work here… Have you tried the following:
* Setting a proper “Dist. Threshold”?
* Specified a proper “Object” (not SOP). If you do your animation in SOP, then you may either need to put down a Null Object and get the transform (via Sticky or expression or something) from SOP to Object. Or you do some simple distance expression to set the threshold and reduce the “Percentage” accordingly (i.e.: fit01(smooth(distance(…), min, max), 100, 1) or something like this)
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Just tried it, it only seems to work with a camera for me and badly.
I've had to do it another way in VOPs using scatter and voronoi, then triangulating.
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Hi niietzshe, could you post an example of you method.
thx
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