Hi evryone.
i am learning houdini this few days.
I imported a deformed object in FBX from maya.
I would like to use this object as a collider for my dynamic.
When i do that, my object lose in animation. Basically he stay in his initial position.
if any on can help that can cool.
Thanks
mathieu
deformed pasive object
1700 1 1- mathieu negrel
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- old_school
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Use the Static Object Shelf tool on your geometry.
In DOPs, on the Static Object DOP that brings in your geometry, make sure to enable the “Use Deforming Geometry” toggle.
Objects = Object Transfomrs
SOPs = Deformations EVEN if you used a Transform SOP it's a deformation!
In DOPs, on the Static Object DOP that brings in your geometry, make sure to enable the “Use Deforming Geometry” toggle.
Objects = Object Transfomrs
SOPs = Deformations EVEN if you used a Transform SOP it's a deformation!
There's at least one school like the old school!
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