How to create pipeline between maya and houdini ie upto animation maya and in fx part houdini FBX is not working as we expected can any one help me
how to bridge these packages
Bridging Maya and Houdini
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- helloworld
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- edward
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- patar
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or you can model, shade and render in maya (in passes ofcoz), this is due im sure in your pipeline most artist are comfortable using maya than houdini…
and the fx component rendered in houdini (also in passes), and comp it. if u need a collider or a source for your fx element transfer between both using alembic (it wont need texture or shader)…
best regards
Patar
and the fx component rendered in houdini (also in passes), and comp it. if u need a collider or a source for your fx element transfer between both using alembic (it wont need texture or shader)…
best regards
Patar
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edward
If you light/render in Houdini, then you do your shaders/textures on the Houdini side. No need to export from Maya. So you go back to using FBX to get animation from Maya into Houdini.
Sounds good, but what if model already textured?
I was importing geometry from maya to houdini without any problem, but when I started to render with mantra, I got a lot of errors about “mantra can`t load texture $full psd file texture here”
What i need to do in this case?
- patar
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Sounds good, but what if model already textured?
I was importing geometry from maya to houdini without any problem, but when I started to render with mantra, I got a lot of errors about “mantra can`t load texture $full psd file texture here”
What i need to do in this case?
if you really want to render in houdini why not convert the texture to other format that houdini can read (ie: tga ,tiff,etc…)
I was importing geometry from maya to houdini without any problem, but when I started to render with mantra, I got a lot of errors about “mantra can`t load texture $full psd file texture here”
What i need to do in this case?
if you really want to render in houdini why not convert the texture to other format that houdini can read (ie: tga ,tiff,etc…)
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- nixdna
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Hi,
I'm using Houdini 12.0.634, and I would like to export my geos/animations in alembic format containing for the multiples objects informations. For the moment I have multiples objects animated and each object as a define group in Houdini. When I export I get a merged animated object in Maya with the alembic exporter
There is a partition attribute parameter but nothing appears in the folding menu (either group or attribute..)
Any clue?
Thanks in advance.
I'm using Houdini 12.0.634, and I would like to export my geos/animations in alembic format containing for the multiples objects informations. For the moment I have multiples objects animated and each object as a define group in Houdini. When I export I get a merged animated object in Maya with the alembic exporter
There is a partition attribute parameter but nothing appears in the folding menu (either group or attribute..)
Any clue?
Thanks in advance.
- hcmistryvfx
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nixdna
Hi,
I'm using Houdini 12.0.634, and I would like to export my geos/animations in alembic format containing for the multiples objects informations. For the moment I have multiples objects animated and each object as a define group in Houdini. When I export I get a merged animated object in Maya with the alembic exporter
There is a partition attribute parameter but nothing appears in the folding menu (either group or attribute..)
Any clue?
Thanks in advance.
I had same problem didn't spend to much time searching around why its doing that.
Easy Fix : Just use Poly Separate tool in Maya and it separate out easily.
Harsh Mistri
Effects TD
Method Studio Vancouver
Effects TD
Method Studio Vancouver
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