Hey all -
I'm running Houdini 12.0.581 Apprentice on one of the latest iMacs, and the viewport is incredibly slow. Just displaying particles takes several seconds per frame. *Definitely* not working correctly – Linux installations I've used recently draw at a normal speed, and the machines were about as powerful as the one I'm using.
Oh, it's the latest Lion, using openGL 2.1. (3.2 doesn't exist on my machine, for some reason…)
Are there any special configuration steps needed? Anything I need to install? I do have the latest Xcode.
Anyone else run into this?
How might I debug this…?
Thanks! :-)
-anna
Ack! MacOS viewport slooooow
3840 7 2- annabd
- Member
- 14 posts
- Joined: 4月 2012
- Offline
- malexander
- スタッフ
- 5161 posts
- Joined: 7月 2005
- Offline
- annabd
- Member
- 14 posts
- Joined: 4月 2012
- Offline
- malexander
- スタッフ
- 5161 posts
- Joined: 7月 2005
- Offline
OpenGL 3.2 isn't supported on the Mac, as Apple wrote an entirely new driver for GL3.2 in OSX 10.7, but dropped all legacy GL features in it. While this is good for newly written applications, ones like Houdini with tens of thousands of lines of legacy GL code are difficult to port over. So for now, Houdini uses Apple's GL2.1 legacy driver to render, which isn't capable of supporting the OpenGL 3.2 renderer.
I will turn off point smoothing in the GL2.1 renderer for OSX and see if that solves the issue.
I will turn off point smoothing in the GL2.1 renderer for OSX and see if that solves the issue.
- Charles Kirk
- Member
- 37 posts
- Joined: 8月 2011
- Offline
- roughsporty
- Member
- 191 posts
- Joined: 8月 2008
- Offline
- roughsporty
- Member
- 191 posts
- Joined: 8月 2008
- Offline
- malexander
- スタッフ
- 5161 posts
- Joined: 7月 2005
- Offline
-
- Quick Links