Hi community
Here is a finished piece (not so much a wip). Let me know what you think feedback is always appreciated.
used wire solver and orbolt x-ray shader
microscopic wires
4263 3 0- milospejak
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- neil_math_comp
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Very nice! I keep meaning to figure out how to make spaghetti; any advice on how to create a nice bundle of wires? Also, if you want to avoid the bits that are extremely thin, you could add a small constant to the that random thickness, so it'd have that as a minimum width.
Writing code for fun and profit since... 2005? Wow, I'm getting old.
https://www.youtube.com/channel/UC_HFmdvpe9U2G3OMNViKMEQ [www.youtube.com]
https://www.youtube.com/channel/UC_HFmdvpe9U2G3OMNViKMEQ [www.youtube.com]
- milospejak
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Thank you! and good advice.
Sure, so in short i created a set of wires. used an expression to animate them in y direction. threw them through a dopnetwork using wireobject, wire solver. at the end of the dop network i threw down a vortex force. In the “vortexforcecreateattrbiute” I used wave motion effects in the radius to get interesting formations played with the velocities and contour range.
you should really look at sams noodledefromer hip http://ihoudini.blogspot.com/2009/09/wire-solver-and-wire-deformer.html [ihoudini.blogspot.com]
Thats how i started. All in all its in the vortex force.
Like to see what you come up with!
Sure, so in short i created a set of wires. used an expression to animate them in y direction. threw them through a dopnetwork using wireobject, wire solver. at the end of the dop network i threw down a vortex force. In the “vortexforcecreateattrbiute” I used wave motion effects in the radius to get interesting formations played with the velocities and contour range.
you should really look at sams noodledefromer hip http://ihoudini.blogspot.com/2009/09/wire-solver-and-wire-deformer.html [ihoudini.blogspot.com]
Thats how i started. All in all its in the vortex force.
Like to see what you come up with!
mpejak
- milospejak
- Member
- 30 posts
- Joined: 10月 2009
- Offline
Thank you! and good advice.
Sure, so in short i created a set of wires. used an expression to animate them in y direction. threw them through a dopnetwork using wireobject, wire solver. at the end of the dop network i threw down a vortex force. In the “vortexforcecreateattrbiute” I used wave motion effects in the radius to get interesting formations played with the velocities and contour range.
you should really look at sams noodledefromer hip http://ihoudini.blogspot.com/2009/09/wire-solver-and-wire-deformer.html [ihoudini.blogspot.com]
Thats how i started. All in all its in the vortex force.
Like to see what you come up with!
Sure, so in short i created a set of wires. used an expression to animate them in y direction. threw them through a dopnetwork using wireobject, wire solver. at the end of the dop network i threw down a vortex force. In the “vortexforcecreateattrbiute” I used wave motion effects in the radius to get interesting formations played with the velocities and contour range.
you should really look at sams noodledefromer hip http://ihoudini.blogspot.com/2009/09/wire-solver-and-wire-deformer.html [ihoudini.blogspot.com]
Thats how i started. All in all its in the vortex force.
Like to see what you come up with!
mpejak
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