(render time) Creating Displaced geometry cache?

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I have a whole structure with a bump map on it, when i render i see
“Creating displaced geometry”

is there a way to cache that step so i don't have to wait for the render to start everytime?
i only have camera movement, the structure doesn't move
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It isn't possible to cache displaced geometry from frame to frame. Even if the camera moves, it's possible that mantra might dice the geometry differently between frames since the dicing is view-dependent. For example, a moving camera could uncover some geometry that was previously hidden, causing it to displace on the new frame.

Andrew
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sami.tawil
I have a whole structure with a bump map on it, when i render i see
“Creating displaced geometry”

if you are truly doing only bump mapping, you can add the True Displacements (vm_truedisplace) property to your geometry or material and disable it. This will cause mantra to not try to do any additional dicing for displacement, and your displacement will be rendered as a bump map.
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thanks for answering, i forgot to post a picture of my shader. probably i am doing something wrong in my shader, check it
in anycase i added the truedisplacement property, i ll see if anything gets better

Attachments:
myshader.jpg (95.5 KB)

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I fixed the problem. it was coming from a bgeo file


thanks for ur help
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Hi Sami,

I'm having the same problem and I'm using BGEO files. Can you share what solved this problem for you?
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nevermind Sami, brianBurke, your suggestion about the “True Displacements” property totally solved my problem!! Thanks! It took my render from 47 minutes to 46 seconds!!

Thanks!
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