Hi everyone,
Can someone tell me, whether it is possible to control the dissipation of smoke based on the bounding box height?..
thanks
Pyro Dissipation
3661 3 2- Peter Parker
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- rafaels
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yes!
Toronto - ON
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“As technology advances, the rendering time remains constant.”
- cklosters
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You can use a gas field vop for that.
In there you can use the bbox position, map the y over a ramp and multiply the result with density. The problem that you run in to is resizable fluid containers, if you have that enabled. In that case the 0-1 values change over time, because the box grows or shrinks.
It would therefore be easier to map the voxel position P(y) to a 0 - 1 value (using fit) (for example 0-10), put that result through a ramp and multiply that with density.
The gas field vop can be plugged in to the advection or post solve input of any solver. The gas_dissipate microsolver might be a good example!
Hope that helps
In there you can use the bbox position, map the y over a ramp and multiply the result with density. The problem that you run in to is resizable fluid containers, if you have that enabled. In that case the 0-1 values change over time, because the box grows or shrinks.
It would therefore be easier to map the voxel position P(y) to a 0 - 1 value (using fit) (for example 0-10), put that result through a ramp and multiply that with density.
The gas field vop can be plugged in to the advection or post solve input of any solver. The gas_dissipate microsolver might be a good example!
Hope that helps
Senior Technical Artist Guerrilla Games
- Peter Parker
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