I was wondering if anyone had any luck creating a lut in nuke that tonemaps values over 1 and displays it the same in mplay.
When i create an opencolor animlut from nuke it wont look the same in mplay.
Hightones gets clipped and not pushed down.
See the pictures. The one coming frome nuke preserves the hightones much better than the image using a lut in mplay.
If anyone have the correct setup for saving out luts from nuke that will make it look the same in nuke and mplay i would be very grateful!
Or is this a limitation using luts in mplay?
Thanks
