:? hi guys , im new in houdini, i need to instace (or replicate) object flying , on colling , is like more than 80 objects, and i want that this dont penetrate ech other and have to collide with some things and self collide too base in the
instance shape, PLS how i can work this ????
INSTANCE COLLISION ????
4344 2 3- sheep
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- robonilla
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RBDPointObject is what you need my friend,
http://www.sidefx.com/docs/houdini12.5/nodes/dop/rbdpointobject [sidefx.com]
does basically that.. instances your geometry into the given points and treat them as a rbds. The examples at the end of the help page are pretty good to understand how to use it
http://www.sidefx.com/docs/houdini12.5/nodes/dop/rbdpointobject [sidefx.com]
does basically that.. instances your geometry into the given points and treat them as a rbds. The examples at the end of the help page are pretty good to understand how to use it
- Sadjad Rabiee
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Yes ,the best way is to use RBDPointObject.
But if you wanna make a very big project with too many instance or pieces (for example with 1000 pieces !) like Flocking Systems ,so you can use particles system !
Becasue you are new in the Houdini , I made a simple project about that for you and Of course I put good explanation of it's workflow in this poject.
I hope that you will enjoy it
But if you wanna make a very big project with too many instance or pieces (for example with 1000 pieces !) like Flocking Systems ,so you can use particles system !
Becasue you are new in the Houdini , I made a simple project about that for you and Of course I put good explanation of it's workflow in this poject.
I hope that you will enjoy it
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