Shader is different than viewport after transfer

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I am just wondering why the smoke is so thick compared to the viewport after I've done the transfer under the utilities tab in the pyro shader. Correct me if im wrong but isn't the whole point of hitting the transfer button that the shader takes on what you see in the viewport? Here is a screenshot to show you what i mean and also the HIP file.

Attachments:
FireComparison.jpg (168.7 KB)
12_27_13_HIGHRES_ShockwaveV1.hipnc (1.6 MB)

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Joined: 10月 2013
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Hi Jen,

I realise this isn't an answer to your question but I was hoping you could tell me how you achieved that shader look in the first place?

I'm new in Houdini and I'm playing with the Pyro effects, but I can't seem to change the way they look to give a more realistic look like yours.

Thanks
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