Override Noise Level per object or material

   2855   5   0
User Avatar
Member
379 posts
Joined: 12月 2006
Offline
Is it possible to override Noise Level per object or material? I tried with material using Properties but it is still affected by settings of output node.
User Avatar
Member
4189 posts
Joined: 6月 2012
Offline
See if adding the property vm_samplingquality and using the PBR render engine helps.
User Avatar
Member
379 posts
Joined: 12月 2006
Offline
No that does not help either. Was not able to make it work yet. Are these overrides work with IPR?
User Avatar
Member
4189 posts
Joined: 6月 2012
Offline
have a look see.

Attachments:
Noisy.hip (1.0 MB)
Noisy.png (178.8 KB)

User Avatar
Member
379 posts
Joined: 12月 2006
Offline
Yeah it works, thanks Marty! What does this property does, multiply numberof Max and Min rays ?
User Avatar
Member
4189 posts
Joined: 6月 2012
Offline
Haven't run exhaustive tests to be conclusive, through the help popup and tests seems to couple it with min/max rays; will be fun too throwing the new ‘Decouple Indirect Sample Limits’ into the mix
  • Quick Links