Duplicate and bind a single polygon onto surface of object
2473 4 2- sessionbeer
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Hello,
Im new to Houdini and wanted to start with a little challenge which I have completed in another 3D package but with the help of python. I wanted to replicate the same process in Houdini to see what the benefits of everything being procedural is. As a newbie I'm pretty lost already as the names of things are different and the menus will take some time to get used, to but I'm sticking to it.
Could anyone give me any tips as to how I would go about this in Houdini? I made two images that I hope show everyone what I am trying to achieve.
Thanks
Im new to Houdini and wanted to start with a little challenge which I have completed in another 3D package but with the help of python. I wanted to replicate the same process in Houdini to see what the benefits of everything being procedural is. As a newbie I'm pretty lost already as the names of things are different and the menus will take some time to get used, to but I'm sticking to it.
Could anyone give me any tips as to how I would go about this in Houdini? I made two images that I hope show everyone what I am trying to achieve.
Thanks
- Platon
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- sessionbeer
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- Joined: 7月 2014
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Thank you owlYzarc for you quick reply. Thats a very elegant solution for something that was a rather long winded process in other applications. Could I ask, as the blendshapes node is where all the magic seems to be happening, how would you make it work if the single polygon was subdivided in the beginning for example?
Thanks again
Thanks again
- Platon
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- 99 posts
- Joined: 7月 2007
- Offline
- sessionbeer
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- 39 posts
- Joined: 7月 2014
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