Mesh dissolve effect

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Hi guys,
I'm working on a school project where I should let a fuse of a bomb dissolving (burning) while the sparks run through it.

For the sparks I was thinking to emit particles from the points area of the fuse object that “dissolve” during the simulation, but unfortunately I can't get that dissolve effect on the mesh yet..

Does someone has any idea for solving it?

Thank you so much!
Antonio
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Hi!

You could sweep a circle along a curve for the fuse, and if you carve the curve before sweeping you can effectively cut the fuse at any given point.

Attachments:
ee_carve_sweep.hip (62.2 KB)

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Hi!
Thank you so much for your fast answer. Your solution would work perfectly but the problem is that I'm working on an animated alembic (cause the fuse comes from Maya). Sorry, I forgot to specify it.

I attach you the rar file with the fuse alembic and hip file, so you can check it out better.

The sparks should start emitting from the animated side.

Again, thx for your time and availability.

Attachments:
Fuse.rar (291.9 KB)

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That alembic is a bit inconvenient, as the point count, order and uv change by frame - takes a bit of wrangling.

Attachments:
fuse_v00e.hipnc (244.1 KB)

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