Hi guys,
I'm working on a school project where I should let a fuse of a bomb dissolving (burning) while the sparks run through it.
For the sparks I was thinking to emit particles from the points area of the fuse object that “dissolve” during the simulation, but unfortunately I can't get that dissolve effect on the mesh yet..
Does someone has any idea for solving it?
Thank you so much!
Antonio
Mesh dissolve effect
3887 3 0- Antonio Cappiello
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- eetu
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- Antonio Cappiello
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Hi!
Thank you so much for your fast answer. Your solution would work perfectly but the problem is that I'm working on an animated alembic (cause the fuse comes from Maya). Sorry, I forgot to specify it.
I attach you the rar file with the fuse alembic and hip file, so you can check it out better.
The sparks should start emitting from the animated side.
Again, thx for your time and availability.
Thank you so much for your fast answer. Your solution would work perfectly but the problem is that I'm working on an animated alembic (cause the fuse comes from Maya). Sorry, I forgot to specify it.
I attach you the rar file with the fuse alembic and hip file, so you can check it out better.
The sparks should start emitting from the animated side.
Again, thx for your time and availability.
- eetu
- Member
- 606 posts
- Joined: 5月 2007
- Offline
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