Hair System
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- Lyr
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- pelos
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- Lyr
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Yeah sweeping it isn't the problem, rendering out quality information to the resulting geometry is the annoying part. If you added the capability to bake the rendered hair solution to a swept geometry plane, including an alpha for transparency, it would make these tools very compelling from a game development stand point.
You've done some really good work here, I look forward to seeing more!
Also are the guide curves placed manually or do you have tools for handling that?
You've done some really good work here, I look forward to seeing more!
Also are the guide curves placed manually or do you have tools for handling that?
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- Sadjad Rabiee
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