Hello,
Sorry if it is quite simple but I can't figure out how to translate some copied object to a value relative to the size of the object itself.
In my scene the regular pentagons size is progressively reducing (by 1/1.618) using the cumulative uniform scale of the copy sop and I would like to translate them by the size of their respective segment.
I made a foreach that gives them their segment size ($COTE) but I can't find a way to distribute it because I need the value to be cumulative to the precedent.
Is there a way to do that ? Or to give the attribute I created ($COTE) an iteration number ?
Many thanx.
Jérôme
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