Pyro inside static object not working

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Hi!

I'm trying to create an explosion inside a static object and for some reason my grid seems stuck and there's no simulation. If I remove my static object (GEO_GUN_BARREL) everything works fine.

Any ideas?

Thanks!

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scene.hip (1.3 MB)

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There were two problems. The Blast SOP made your source geo to not have any real volume, so there was not really much fuel being inserted to your sim. Secondly, pyro always uses the volume collision in the collider object, even though you had selected surface collisions, and the default settings resulted in a solid muzzle.

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scene_ee.hip (1.3 MB)

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Thanks so much for your help!
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