H14 ui window size limit?

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Is there now a limit to stretching the main UI across two monitors in 14 now? Is there a setting for this some where? I can drag the UI from one monitor to the next, but it wont re-size passed the size of one monitor.
Cheers,

Windows 7sp1 64, gtx980
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Also noticed in the about dialog:

Platform: windows-x86_64-cl17
Operating System: Windows 7 Service Pack 1 x64 (6.1.7601)
Number of Cores: 12
Physical Memory: 31.90 GB
Number of Screens: 2
Screen 0: 1920 x 1200 at 0,0
Work Area 0: 1920 x 1172 at 0,28
Screen 1: 1920 x 1200 at 1920,0
Work Area 1: 1920 x 1200 at 1920,0


OpenGL Vendor: NVIDIA Corporation
OpenGL Renderer: GeForce GTX 980/PCIe/SSE2
OpenGL Version: 4.5.0 NVIDIA 347.09
OpenGL Shading Language: 4.50 NVIDIA
Detected: NVidia Consumer
4096 MB
347.9.0.0

that it now has stats on the number of screens and work area from H13. Is this what is limiting re-sizing? Any one else having issues with this?
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Mine is like this:

Number of Screens: 2
Screen 0: 2560 x 1600 at 0,0
Work Area 0: 2560 x 1560 at 0,40
Screen 1: 2560 x 1600 at -2560,0
Work Area 1: 2560 x 1600 at -2560,0

Houdini never worked with panels set to full screen and attach to desktop on my second screen (screen 1). I found a hack to make it work which basically sets fullscreen false and then true again in 123.py and then it works. There were other issues such as the fullscreen pane showing up on the other monitor and fighting for focus with each other.

However in H14 this Python function (desktop.floatingPanels().setIsFullscreen(False)) crashes Houdini. So this has to be done manually at each startup.

I never tried having my second monitor at positive coordinates. So not sure if this has the same issues I am seeing. But other people report that multi monitor support is good so maybe it's only me
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It's not clear to me whether this different behaviour was intended. I'd submit a bug/question into support.
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apparently this is a know bug (ID#66295) only on windows machines. and they are working to address this issue.
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