using weightmaps in maya with houdini engine

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Hey guys.
I've created a scatter HDA to use in Maya because I don't trust xgen.
I would like to paint distribution in Maya with a weight map, but I'm not sure how to set this up in houdini, so that I can specify the weight-map from inside the HDA inside maya.
Hope that made sense.
Help, please
Thanks
Gerbrand
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