DOPs - Blending / Switching objects and Solvers

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Hi,

I'm trying to do something like this:

1) Sphere hits the first obstacle as a WIRE
2) It hits the second obstacle as a RBD Fracture object
3) The pieces hit the ground plane as a flip simulation.

For now i am stuck with a simple problem - how to blend a WIRE solver with RBD solver. I tried to replicate a setup from this thread, using BLEND Solver:
https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=34520&sid=58e10b9b34019b390e0c28e52df7ee4e [sidefx.com]

Unfortunately RBD sim explodes as soon as the sphere hits the ground.
I think it's because it is missing RBD Attributes, since its source is a WIRE Object.

So my question is: how do I properly set up a BLEND Solver and its source object for multiple solvers?
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