hey folks
another question coming around.
my particle “system” collides with my grid. i use the collided particles ( grp: sticky ) to fracture the grid later on. but i only get a mesh were the particles allready hit the surface instead of the whole grid + the pieces.
particlefracture
2051 1 1- Tobias Hoffmann
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- Follyx
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- 237 posts
- Joined: 6月 2006
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I dont understand exactly what do you want to achieve.
What should happen if one particle hit the grid? Should the affected piece become active?
Naturally you have to prefracture your object before the particle hits the grid. The calculation of the voronoi fracture changes each time a particle hit the grid. Its like decreasing fracturepoints. The overall fracture is divided into more pieces as the count of fracture points (here particles) increase.
What should happen if one particle hit the grid? Should the affected piece become active?
Naturally you have to prefracture your object before the particle hits the grid. The calculation of the voronoi fracture changes each time a particle hit the grid. Its like decreasing fracturepoints. The overall fracture is divided into more pieces as the count of fracture points (here particles) increase.
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